Social Live Streaming tools for the development of Virtual Workshops

IF 1.6 Q2 EDUCATION & EDUCATIONAL RESEARCH
C. García-García, J. Galán, R. Izquierdo
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引用次数: 0

Abstract

The increase of Social Media on the Internet has brought an unprecedented revolution which has changed the existing social communication systems to date. Currently, a high percentage of population in the developed world has a smartphone with Internet connection that allows being permanently connected. This enables new ways of approaching some types of tasks that have traditionally required of simultaneity in space and time, such as the development of creative proposals by a large number of people. Technological advances have allowed, in a few years, the size reduction of a computer to today's mobile devices. Among the multitude of specifications offered by next-generation devices, the continuous evolution of the imaging capture systems is a highlight. The existence of both front-facing and rear cameras, both capable for taking pictures or record video has become widespread in the majority of mobile devices. This paper proposes the use of Social Live Streaming Tools in mobile devices in order to facilitate the development of creative workshops, using the virtual territory as co-creation area with the aim of promoting one-to-many communications, so that a lecturer can perform a mass communication, in real time and delocalized, without losing the possibility of interact with the audience. These tools also allow the possibility for each member of a creative team to swap between different roles (viewer at some times or lecturer at others), thus stimulating the creative process through social participation.
用于开发虚拟研讨会的社交直播工具
互联网上社交媒体的增加带来了一场前所未有的革命,这场革命改变了迄今为止现有的社会传播系统。目前,发达国家有很高比例的人口拥有可以永久连接的智能手机。这使得人们能够以新的方式处理传统上需要在空间和时间上同时进行的某些类型的任务,例如由大量的人提出创造性的建议。技术进步使计算机在几年内缩小到今天的移动设备。在下一代设备提供的众多规格中,成像捕获系统的不断发展是一个亮点。前置摄像头和后置摄像头都可以拍照或录制视频,这在大多数移动设备中已经普及。本文建议在移动设备中使用社交直播工具,以促进创意研讨会的发展,将虚拟领域作为共同创作区域,以促进一对多的交流,从而使讲师能够进行实时和异地的大众交流,而不会失去与观众互动的可能性。这些工具还允许创意团队的每个成员在不同的角色之间切换(有时是观众,有时是讲师),从而通过社会参与刺激创意过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
27.30%
发文量
12
审稿时长
16 weeks
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