{"title":"Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries","authors":"Miguel-Ángel Marzal, S. M. Cardama","doi":"10.1080/1533290X.2021.2005215","DOIUrl":null,"url":null,"abstract":"Abstract The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence and the teaching method adopted draw from the precepts of visual literacy. Gamification is the approach adopted to encourage student participation in and engagement with the learning process. The findings corroborate the effectiveness and replicability of this educational toolkit and identify online library services as essential partners. The collaboration of such services is ideal for implementing the proposal for online university training. One line of action suggested in this regard is to use academic skills centers (ASC) to link library resources to non-formal digital skills training in pursuit of academic excellence.","PeriodicalId":35370,"journal":{"name":"Journal of Library and Information Services in Distance Learning","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Library and Information Services in Distance Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/1533290X.2021.2005215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence and the teaching method adopted draw from the precepts of visual literacy. Gamification is the approach adopted to encourage student participation in and engagement with the learning process. The findings corroborate the effectiveness and replicability of this educational toolkit and identify online library services as essential partners. The collaboration of such services is ideal for implementing the proposal for online university training. One line of action suggested in this regard is to use academic skills centers (ASC) to link library resources to non-formal digital skills training in pursuit of academic excellence.
期刊介绍:
The Journal of Library & Information Services in Distance Learning is the first journal to specifically address the issues and concerns of librarians and information specialists in the rapidly growing field of distance education. The issues surrounding the delivery of library services to this population are sufficiently unique so as to require the specialty supplied by this journal. The journal accepts original research, theoretical papers, substantive articles, essays, book and literature reviews, and research reports that cover programs and innovations throughout the international community.