‘Danger: Children at Play’: Uncanny Play in Stephen King’s Pet Sematary

IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY
Krista Collier-Jarvis
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Abstract

Representations of play abound in Stephen King’s 1983 novel Pet Sematary and its 1989 and 2019 subsequent film adaptations. However, play in Pet Sematary is not representative of the innocent actions designed to create functioning adults who meaningfully contribute to society. In the 1989 film, for example, “play” for a newly resurrected Gage is a version of hide-and-go-seek resulting in the death of neighbour Jud. Meanwhile, the 2019 adaptation sees a newly resurrected Ellie “playing” in her dirt-stained white funereal dress. These dirt stains become markers of lost innocence and transform her dance into an uncanny performance. Since Gage and Ellie are both somewhat monstrous child figures, their play, like their bodies, is transformed into something unsettling and ventures into the realm of the uncanny. However, play itself is also performed differently between the adaptations because the central child figure also changes. In the 1989 film, it is a male toddler, and in the 2019 film, it is a pre-pubescent female. Both adaptations focus on ideal, socially acceptable forms of play according to the time in which the film was made as well as how children diverge from these behaviours. Play is often rendered dangerous when not performed properly according to the paradigms of age and gender, resulting in what I call ‘uncanny play’. When children engage with ‘uncanny play’, the adults in the narrative are permitted to execute the children for the sake of preserving the memory of them as innocent beings, or what I call the ‘Save the Child’ discourse. Linda Hutcheon argues that ‘when we adapt […] we actualize or concretize ideas’, so that the socially acceptable play put forth in King’s novel becomes more realised and thus more at risk to transgression in each successive filmic adaptation.
“危险:孩子们在玩耍”:斯蒂芬·金的宠物墓地里的离奇游戏
在斯蒂芬·金1983年的小说《宠物公墓》以及1989年和2019年的改编电影中,戏剧的表现比比皆是。然而,《Pet Sematary》中的游戏并不能代表单纯的行为,即创造出能够为社会做出有意义贡献的成年人。例如,在1989年的电影中,新复活的盖奇的“游戏”是一个版本的捉迷藏,导致邻居朱迪的死亡。与此同时,2019年的改编版中,新复活的艾莉穿着脏兮兮的白色丧服“玩耍”。这些污迹成为她失去纯真的标志,并将她的舞蹈变成了一场不可思议的表演。由于盖奇和埃莉都是有点怪异的儿童形象,他们的游戏就像他们的身体一样,变成了令人不安的东西,并冒险进入了神秘的领域。然而,游戏本身在不同的改编中也有不同的表现,因为中心儿童形象也发生了变化。在1989年的电影中,它是一个蹒跚学步的男孩,在2019年的电影中,它是一个青春期前的女性。根据电影拍摄的年代,这两部电影的改编都关注于理想的、社会可接受的游戏形式,以及儿童如何偏离这些行为。如果没有按照年龄和性别的标准正确地进行游戏,游戏往往会变得危险,从而导致我所说的“不可思议的游戏”。当孩子们参与“不可思议的游戏”时,故事中的成年人被允许处决孩子,以保留他们作为无辜生命的记忆,或者我称之为“拯救孩子”的话语。琳达·哈钦认为,“当我们改编时,我们将想法具体化”,因此金小说中被社会所接受的剧本变得更加现实,因此在每一部后续的电影改编中,也更有可能被违背。
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