Video games, the brain and magical thinking: A 21st century controversy

Q1 Social Sciences
R. Antar
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引用次数: 2

Abstract

The following article is a thorough literature review, discussing the impact of media technology on brain development in the context of magical thinking. This systematic literature review discusses the impact of video gaming on magical thinking in early childhood. The purpose of this paper is to shed light on how media technology, especially video games, can influence the cognitive process in children, thus their magical thoughts. In conclusion, more research needs to be done in regards to magical thinking, and video gaming. There is still a controversy about the extent media technology can influence a child’s discrimination between fantasy, and reality.
电子游戏、大脑和神奇思维:21世纪的争议
下面的文章是一篇全面的文献综述,讨论媒体技术对神奇思维背景下大脑发育的影响。这篇系统的文献综述讨论了电子游戏对儿童早期神奇思维的影响。本文的目的是阐明媒体技术,特别是视频游戏,如何影响儿童的认知过程,从而影响他们的神奇思想。总之,我们需要对神奇思维和电子游戏进行更多的研究。媒体技术对儿童区分幻想和现实的影响程度仍存在争议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
E-Learning
E-Learning Social Sciences-Education
CiteScore
6.20
自引率
0.00%
发文量
0
期刊介绍: E-Learning and Digital Media is a peer-reviewed international journal directed towards the study and research of e-learning in its diverse aspects: pedagogical, curricular, sociological, economic, philosophical and political. This journal explores the ways that different disciplines and alternative approaches can shed light on the study of technically mediated education. Working at the intersection of theoretical psychology, sociology, history, politics and philosophy it poses new questions and offers new answers for research and practice related to digital technologies in education. The change of the title of the journal in 2010 from E-Learning to E-Learning and Digital Media is expressive of this new and emphatically interdisciplinary orientation, and also reflects the fact that technologically-mediated education needs to be located within the political economy and informational ecology of changing mediatic forms.
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