{"title":"Interactive Multimedia Design Based on Cognitive Conflict on Dynamic Fluid Using Adobe Animate CC 2019","authors":"A. Afifah, F. Mufit, H. Hamdi, W. S. Dewi","doi":"10.15294/jpfi.v19i1.34777","DOIUrl":null,"url":null,"abstract":"In the 21st century Science and Technology (IPTEK) is experiencing very rapid development which requires students to have skills in that century. In addition, one of the objectives of learning physics in the 2013 curriculum is to have a good understanding of concepts and principles. However, in reality there are still obstacles in students' understanding of concepts that are still low, including dynamic fluid material. The solution given is to develop interactive multimedia based on cognitive conflict. This study aims to determine the characteristics of interactive multimedia design and determine its validity. This type of research is development research using the Plomp development model which is special to the preliminary research and prototyping stages to the expert review. Preliminary research data obtained from needs analysis through filling out a questionnaire by 3 physics teachers and the validity of the data obtained from 3 physics lecturers. The instruments in this study were teacher questionnaires, self-evaluation sheets and expert validity sheets. Data were analyzed descriptively. This research produces interactive multimedia with characteristics set according to 4 syntaxes of cognitive conflict-based learning models using the adobe animate cc 2019 application. Multimedia is designed to improve students' conceptual understanding of dynamic fluid materials and justify 4C skills. the results of self-evaluation show that multimedia is in the very good category.","PeriodicalId":42020,"journal":{"name":"Jurnal Pendidikan Fisika Indonesia-Indonesian Journal of Physics Education","volume":" ","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2023-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Fisika Indonesia-Indonesian Journal of Physics Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/jpfi.v19i1.34777","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0
Abstract
In the 21st century Science and Technology (IPTEK) is experiencing very rapid development which requires students to have skills in that century. In addition, one of the objectives of learning physics in the 2013 curriculum is to have a good understanding of concepts and principles. However, in reality there are still obstacles in students' understanding of concepts that are still low, including dynamic fluid material. The solution given is to develop interactive multimedia based on cognitive conflict. This study aims to determine the characteristics of interactive multimedia design and determine its validity. This type of research is development research using the Plomp development model which is special to the preliminary research and prototyping stages to the expert review. Preliminary research data obtained from needs analysis through filling out a questionnaire by 3 physics teachers and the validity of the data obtained from 3 physics lecturers. The instruments in this study were teacher questionnaires, self-evaluation sheets and expert validity sheets. Data were analyzed descriptively. This research produces interactive multimedia with characteristics set according to 4 syntaxes of cognitive conflict-based learning models using the adobe animate cc 2019 application. Multimedia is designed to improve students' conceptual understanding of dynamic fluid materials and justify 4C skills. the results of self-evaluation show that multimedia is in the very good category.
在21世纪,科学技术(IPTEK)正经历着非常快速的发展,这就要求学生具备21世纪的技能。此外,2013年课程中学习物理的目标之一是对概念和原理有很好的理解。然而,在现实中,学生对概念的理解仍然存在障碍,包括动态流体材料。给出的解决方案是开发基于认知冲突的交互式多媒体。本研究旨在确定互动多媒体设计的特点并确定其有效性。这种类型的研究是使用Plomp开发模型的开发研究,该模型专门用于初步研究和原型设计阶段,以供专家评审。通过3名物理教师填写问卷进行需求分析获得的初步研究数据,以及3名物理讲师获得的数据的有效性。本研究的工具是教师问卷、自我评价表和专家有效性表。对数据进行描述性分析。本研究使用adobe animate cc 2019应用程序,制作了具有根据基于认知冲突的学习模型的4种语法设置的特征的交互式多媒体。多媒体旨在提高学生对动态流体材料的概念理解,并证明4C技能的合理性。自我评价的结果表明,多媒体属于非常好的一类。