THE GAME OF STORES: SIMULATING RETAIL SITE SELECTION AND PROFITABILITY

Q2 Social Sciences
Rik Paul, Abhilash Ponnam, Shantanu Shanker Bagchi
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引用次数: 0

Abstract

ABSTRACT Retailers are faced with the challenge of how many stores to operate in a potential or an existing market and where those stores should be located. Various factors influence this decision-making. For instance, the customer behavior and their demographic characteristics, customer travel times, presence of competitors, costs involved, location profitability, etc. Literature in retailing points out various gravity laws that assist retailers to make the location choice decision. ‘Game of Stores” is a board game-based simulation designed for classroom teaching that incorporates the principles of Huffs Law to create a dynamic environment for participants. The gameplay is devised to mimic reality in a competitive setup and to provide participants with similar challenges faced by retailers in real-time. The simulation is intended to help participants comprehend, analyze, and apply the concepts related to retail store location decisions in a gamified environment and to test their analytical skills in optimizing retail location choice and profitability. The applied nature of the game makes it suitable for use in Retail Management courses for students specializing in Marketing.
商店的游戏:模拟零售选址和盈利能力
零售商面临着在一个潜在的或现有的市场上经营多少家商店以及这些商店应该设在哪里的挑战。各种因素影响着这一决策。例如,客户行为及其人口特征,客户旅行时间,竞争对手的存在,所涉及的成本,位置盈利能力等。零售业的文献指出了各种重力定律,帮助零售商进行选址决策。“商店游戏”是一款基于桌游的模拟课堂教学,结合了赫夫斯定律的原则,为参与者创造了一个充满活力的环境。游戏玩法旨在模拟现实中的竞争环境,并为参与者提供实时零售商面临的类似挑战。该模拟旨在帮助参与者理解、分析和应用与游戏化环境中零售商店选址决策相关的概念,并测试他们在优化零售地点选择和盈利能力方面的分析技能。该游戏的应用性质使其适合用于零售管理课程的学生专门从事市场营销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Marketing Education Review
Marketing Education Review Social Sciences-Education
CiteScore
3.10
自引率
0.00%
发文量
31
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