AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review

IF 3.4 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Belén Bermejo, C. Juiz, David Cortés Gómez, J. Oskam, T. Moilanen, Jouko Loijas, Praneschen. Govender, J. Hussey, Alexander Lennart Schmidt, R. Burbach, Daniel King, C. O'Connor, Davin Dunlea
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引用次数: 3

Abstract

During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technologies in education has allowed a greater immersion, positively affecting the learning and teaching processes. In addition, since the COVID-19 pandemic, this trend has been growing due to the diversity of the different fields of application of these technologies, such as heterogeneity in their combination and their different experiences. It is necessary to review the state of the art to determine the effectiveness of the application of these technologies in the field of university higher education. In the present paper, this aim is achieved by performing a systematic literature review from 2012 to 2022. A total of 129 papers were analyzed. Studies in our review concluded that the application of AR/VR improves learning immersion, especially in hospitality, medicine, and science studies. However, there are also negative effects of using these technologies, such as visual exhaustion and mental fatigue.
AR/VR在高等学校的教学经验:系统的文献综述
在过去的几年里,基础教育和高等教育的学习技术都发生了变化。这一变化伴随着增强现实(AR)和虚拟现实(VR)等新技术。这些技术在教育中的结合使人们能够更好地融入其中,对学习和教学过程产生了积极影响。此外,自新冠肺炎大流行以来,由于这些技术的不同应用领域的多样性,例如组合的异质性和不同的体验,这一趋势一直在增长。有必要对现有技术进行审查,以确定这些技术在大学高等教育领域的应用效果。在本文中,这一目标是通过对2012年至2022年的文献进行系统综述来实现的。共分析了129篇论文。我们综述中的研究得出结论,AR/VR的应用提高了学习沉浸感,尤其是在酒店、医学和科学研究中。然而,使用这些技术也会产生负面影响,如视觉疲劳和精神疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Informatics
Informatics Social Sciences-Communication
CiteScore
6.60
自引率
6.50%
发文量
88
审稿时长
6 weeks
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