Os jogos de (e com) palavras como resposta educativa a crianças com dislexia: algumas propostas Word games (and games with words) as an educational response to children with dyslexia: some proposals
{"title":"Os jogos de (e com) palavras como resposta educativa a crianças com dislexia: algumas propostas Word games (and games with words) as an educational response to children with dyslexia: some proposals","authors":"Catarina Mangas","doi":"10.17346/SE.VOL23.297","DOIUrl":null,"url":null,"abstract":"A dislexia e uma Perturbacao de Aprendizagem Especifica que afeta um numero significativo de criancas, sendo possivel a sua identificacao nos primeiros anos de escolaridade. Essa identificacao deve induzir a uma intervencao precoce e especializada que seja direcionada para as dificuldades das criancas e que, por outro lado, as motivem para a aprendizagem, atraves de metodologias diferenciadas. As atividades ludicas, nomeadamente os jogos de palavras, colocam as criancas com dislexia num papel ativo, ao refletirem sobre o lexico e as suas componentes, reforcando, atraves de estrategias metacognitivas, as conexoes entre os padroes ortograficos e fonologicos das palavras. O artigo pretende apresentar uma reflexao sobre as potencialidades destes jogos enquanto resposta educativa a criancas com dislexia, incluindo algumas propostas praticas que sao facilmente aplicaveis no âmbito preventivo e/ou reeducativo. Word games (and games with words) as an educational response to children with dyslexia: some proposals Abstract Dyslexia is a Specific Learning Disorder which affects a significant number of children and that can be identified in the early years of schooling. This identification should lead to early and specialized intervention that is focused on the children’s difficulties and, on the other hand, motivates them to learn, through differentiated methodologies. Play activities, such as word games, place children with dyslexia in an active role, by reflecting on the lexicon and its components, reinforcing, through metacognitive strategies, the connections between the spelling and phonological patterns of words. The article intends to present a reflection on the potential of these games as an educational response to children with dyslexia, including some practical proposals that are easily applicable in the preventive and/or re-educational scope. Keywords: dyslexia; intervention; ludic; word games","PeriodicalId":30495,"journal":{"name":"Saber Educar","volume":"1 1","pages":"48-57"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Saber Educar","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17346/SE.VOL23.297","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A dislexia e uma Perturbacao de Aprendizagem Especifica que afeta um numero significativo de criancas, sendo possivel a sua identificacao nos primeiros anos de escolaridade. Essa identificacao deve induzir a uma intervencao precoce e especializada que seja direcionada para as dificuldades das criancas e que, por outro lado, as motivem para a aprendizagem, atraves de metodologias diferenciadas. As atividades ludicas, nomeadamente os jogos de palavras, colocam as criancas com dislexia num papel ativo, ao refletirem sobre o lexico e as suas componentes, reforcando, atraves de estrategias metacognitivas, as conexoes entre os padroes ortograficos e fonologicos das palavras. O artigo pretende apresentar uma reflexao sobre as potencialidades destes jogos enquanto resposta educativa a criancas com dislexia, incluindo algumas propostas praticas que sao facilmente aplicaveis no âmbito preventivo e/ou reeducativo. Word games (and games with words) as an educational response to children with dyslexia: some proposals Abstract Dyslexia is a Specific Learning Disorder which affects a significant number of children and that can be identified in the early years of schooling. This identification should lead to early and specialized intervention that is focused on the children’s difficulties and, on the other hand, motivates them to learn, through differentiated methodologies. Play activities, such as word games, place children with dyslexia in an active role, by reflecting on the lexicon and its components, reinforcing, through metacognitive strategies, the connections between the spelling and phonological patterns of words. The article intends to present a reflection on the potential of these games as an educational response to children with dyslexia, including some practical proposals that are easily applicable in the preventive and/or re-educational scope. Keywords: dyslexia; intervention; ludic; word games