Developing a gamified system and a questionnaire for the future study of students’ motivation through gamification for learning Spanish as a foreign language in the university context

Amanda García-Álvarez, Enric Serradell-Lopez
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引用次数: 1

Abstract

Abstract This article presents a research work that is aimed at developing a gamified system and a questionnaire to analyse, in a subsequent phase, how the motivation of university students of Spanish as a second language changes in a gamification context. The article is part of the data-collection phase for a doctoral thesis. Here, we discuss the following research question: to what extent does gamification influence students’ motivation when learning Spanish as a foreign language? Firstly, there arises a need for developing the specific gamified system that will be implemented among several groups of university students of Spanish as a second language. Secondly, an instrument must be created so that the data obtained from the system implementation could be collected and sorted, with the final purpose to provide the research question an empirical response within the subsequent phases of the study. The objective of this work involves the gathering of other comparable studies to make them the basis for a new own gamified system design and questionnaire which, in turn, would become a model for further similar works, by admitting the necessary modifications according to each specific context. Therefore, this work enumerates the different phases of the process that has been carried out to develop the questionnaire and the gamified system, whose configuration has been adjusted to the specific environment and needs. These tools will enable us to determine, in the successive phase of the empirical study, to which extent the motivation of those university students of Spanish as a second language chosen for the gamification experiment has increased from the time they were immersed in it.
开发一个游戏化系统和一份问卷,用于未来研究学生在大学背景下通过游戏化学习西班牙语的动机
摘要本文介绍了一项旨在开发游戏化系统的研究工作和一份问卷,以在随后的阶段分析西班牙语作为第二语言的大学生的动机在游戏化背景下是如何变化的。这篇文章是博士论文数据收集阶段的一部分。在这里,我们讨论以下研究问题:游戏化在多大程度上影响学生学习西班牙语的动机?首先,需要开发一个特定的游戏化系统,该系统将在西班牙语作为第二语言的几组大学生中实施。其次,必须创建一个工具,以便收集和整理从系统实施中获得的数据,最终目的是在研究的后续阶段为研究问题提供经验回应。这项工作的目标包括收集其他可比较的研究,使其成为新的游戏化系统设计和问卷的基础,而这反过来又将成为进一步类似工作的模式,根据每个特定的背景进行必要的修改。因此,这项工作列举了开发问卷和游戏化系统的过程的不同阶段,该系统的配置已根据具体环境和需求进行了调整。这些工具将使我们能够在实证研究的后续阶段确定,那些选择西班牙语作为第二语言进行游戏化实验的大学生的动机在多大程度上比他们沉浸其中的时候有所增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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