A conversation about video game and virtual reality adaptations of canonical plays

IF 0.5 2区 文学 0 FILM, RADIO, TELEVISION
R. Bushnell, Elizabeth B Hunter, Andrew Burn
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引用次数: 0

Abstract

Andrew Burn, Rebecca Bushnell, and Elizabeth B. Hunter discuss ways in which video games and virtual reality can transform canonical plays and Shakespeare in particular. Those transformations can offer insights into the underlying principles and embodied performance of familiar stories. Video games and virtual reality adaptations of canonical theatre can also enrich pedagogy by engaging students in game design and play.
关于视频游戏和经典游戏的虚拟现实改编的对话
安德鲁·伯恩、丽贝卡·布什内尔和伊丽莎白·b·亨特讨论了电子游戏和虚拟现实如何改变经典戏剧,尤其是莎士比亚。这些转换可以提供对熟悉故事的潜在原则和具体表现的见解。视频游戏和经典戏剧的虚拟现实改编也可以通过吸引学生参与游戏设计和游戏来丰富教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.60
自引率
0.00%
发文量
16
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