A Behavioral Investigation of Preference for a Playground Sensory Maze

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
T. Stanton-Chapman, Carla A. Rhoades, Eric L. Schmidt
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引用次数: 0

Abstract

Universal design (UD) is an approach that acknowledges the diversity of an individual’s needs and aims to design products and indoor/outdoor environments that are useable by the majority of the population (Center for UD, 1997). UD for learning is a framework that provides teachers with guidance on how to support to children with diverse needs in the general education classroom with the goal to promote inclusion of all children. For playgrounds, UD means building playgrounds that are usable by a wide range of individuals, regardless of age, gender, size, race/ethnicity, culture, or ability. The current study explored UD in playground design and builds. Specifically, the overall impact of a sensory maze on children’s preference levels as measured by adult and child surveys, and observations. Three sources of data collection were obtained on the sensory maze’s effectiveness: adult surveys (N = 431), adult open-ended surveys (N = 366), child surveys (N = 1,182), and observations of the children playing on the playground (N = 21,763 intervals of 10 minutes). Study results demonstrate that the sensory maze is a favorite for children with sensory disabilities (i.e., sensory processing disorder, blind, visual impairment). Study findings suggest that the sensory maze may be a valuable piece of playground equipment on a community playground, be an asset to all individuals, and allow adults to participate in the play with their children. Designing playgrounds with playground equipment that is proven effective through rigorous research should be seen as central in park administration. Park administrators, who build universally designed playgrounds in their communities, will provide a play space that meets the needs of all community residents and allows them to play, engage in the outdoors, and meet other individuals which can lead to fruitful and rewarding peer relationships.
游乐场感官迷宫偏好的行为研究
通用设计(UD)是一种承认个人需求多样性的方法,旨在设计大多数人可用的产品和室内/室外环境(UD中心,1997)。“学习发展”是一个框架,为教师提供指导,指导他们如何在普通教育课堂上支持有不同需要的儿童,以促进所有儿童的融合。就游乐场而言,UD指的是建造可供广泛人群使用的游乐场,无论年龄、性别、体型、种族/民族、文化或能力如何。本研究探讨了在操场设计和建造中的应用。具体来说,感官迷宫对儿童偏好水平的总体影响是通过成人和儿童调查和观察来衡量的。感官迷宫有效性的数据收集有三个来源:成人调查(N = 431)、成人开放式调查(N = 366)、儿童调查(N = 1182)和儿童在操场上玩耍的观察(N = 21,763,每隔10分钟)。研究结果表明,感觉迷宫是感觉障碍(即感觉加工障碍、失明、视力障碍)儿童的最爱。研究结果表明,感官迷宫可能是社区操场上一件有价值的游乐场设备,是所有个人的资产,并允许成年人与他们的孩子一起参与游戏。通过严格的研究证明,使用有效的游乐场设备设计游乐场应该被视为公园管理的核心。公园管理者在他们的社区中建造通用设计的游乐场,将提供一个满足所有社区居民需求的游戏空间,并允许他们玩,从事户外活动,并与其他个体会面,这可以导致富有成效和有益的同伴关系。
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来源期刊
Journal of Park and Recreation Administration
Journal of Park and Recreation Administration HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
1.90
自引率
23.10%
发文量
40
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