{"title":"The retention of information in virtual reality based engineering simulations","authors":"J. Motejlek, E. Alpay","doi":"10.1080/03043797.2022.2160968","DOIUrl":null,"url":null,"abstract":"ABSTRACT The use of VR in engineering education provides a means for contextualising learning through authentic and engaging scenarios, e.g. the touring and operation of a chemical plant. This paper presents the design of an immersive VR simulation of an existing pilot plant in the School and its evaluation through a randomised non-inferiority trial to test student learning compared to a more traditional learning medium. Specifically, the study evaluates information retention (i.e. memory and understanding) when using the VR simulation and compares this to information retention when presented as a multimedia instructional video. Student self-efficacy in plant operation and design (e.g. equipment function and operation), as well as engagement in the learning activity, are also evaluated. The results indicate that both the VR and multimedia-based activities lead to comparable data retention and student self-efficacy. Moreover, students enjoyed the VR experience and welcomed the addition of the resource to their educational materials.","PeriodicalId":47348,"journal":{"name":"European Journal of Engineering Education","volume":"48 1","pages":"929 - 948"},"PeriodicalIF":2.0000,"publicationDate":"2023-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of Engineering Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/03043797.2022.2160968","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 1
Abstract
ABSTRACT The use of VR in engineering education provides a means for contextualising learning through authentic and engaging scenarios, e.g. the touring and operation of a chemical plant. This paper presents the design of an immersive VR simulation of an existing pilot plant in the School and its evaluation through a randomised non-inferiority trial to test student learning compared to a more traditional learning medium. Specifically, the study evaluates information retention (i.e. memory and understanding) when using the VR simulation and compares this to information retention when presented as a multimedia instructional video. Student self-efficacy in plant operation and design (e.g. equipment function and operation), as well as engagement in the learning activity, are also evaluated. The results indicate that both the VR and multimedia-based activities lead to comparable data retention and student self-efficacy. Moreover, students enjoyed the VR experience and welcomed the addition of the resource to their educational materials.
期刊介绍:
European Journal of Engineering Education is published six times a year in print and electronic editions and provides an essential forum for dialogue between researchers and specialists in the field of engineering education, at European and worldwide levels. European Journal of Engineering Education is the Official Journal of SEFI, the Socièté Européenne pour la Formation des Ingénieurs (the European Society for Engineering Education). SEFI is a non-governmental organization whose aims are to develop information about engineering education, to improve communication and exchange between professors, researchers and students and to promote cooperation between the various institutions concerned with engineering education.