Exploring the psychosocial impact of simple robotic assistive technology on adolescents with neuromuscular disease

IF 2 Q3 ENGINEERING, BIOMEDICAL
L. Oldford, N. Hanson, Isabelle Ross, Emma Croken, Lise Bleau
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Abstract

Introduction Adolescents with neuromuscular disease face significant challenges accessing social leisure activities. Assistive technology has provided new opportunities for those with neuromuscular disease to augment their social lives and leisure pursuits. However, there is limited research evaluating the impact of these technologies. Methods This study employed mixed methods to evaluate the potential impact of simple robotics on psychosocial factors and quality of life for those adolescents living with neuromuscular diseases. Semi-structured qualitative interviews were performed, as well as the adult Psychosocial Impact of Assistive Technology Device (PIADS) with 9 adolescents, ranging in age from 13 to 19 years old. Results Thematic analysis of the qualitative data resulted in five major themes: everyday lives and seasonality; socialization; leisure activities; robotics as a leisure activity; and ease of use of robotics. The PIADS found the individual scores demonstrated a range from very little yet positive perceived impact to maximum positive impact in each subscale (competence, adaptability, and self-esteem). Conclusions Simple mainstream robotics, paired with personalized access methods to control them, offer potential leisure and social integration opportunities to adolescents with neuromuscular diseases in a variety of settings, indoors and outdoors. The findings of this study suggest there are opportunities for this type of mainstream technology to be applied not just to adolescents, but potentially children of all ages with neuromuscular disease, across a variety of environments.
探索简单机器人辅助技术对青少年神经肌肉疾病的社会心理影响
引言患有神经肌肉疾病的青少年在参加社交休闲活动方面面临重大挑战。辅助技术为神经肌肉疾病患者提供了新的机会,以增强他们的社交生活和休闲追求。然而,评估这些技术影响的研究有限。方法本研究采用混合方法评估简单机器人对患有神经肌肉疾病的青少年的心理社会因素和生活质量的潜在影响。对9名年龄从13岁到19岁的青少年进行了半结构化的定性访谈,以及辅助技术设备的成人心理社会影响(PIADS)。结果定性数据的主题分析产生了五个主要主题:日常生活和季节性;社会化;休闲活动;机器人作为一种休闲活动;以及机器人的易用性。PIADS发现,在每个分量表(能力、适应性和自尊)中,个人得分表现出从非常小但积极的感知影响到最大的积极影响的范围。结论简单的主流机器人技术,加上个性化的访问方法来控制它们,为患有神经肌肉疾病的青少年在室内外的各种环境中提供了潜在的休闲和社会融合机会。这项研究的结果表明,这类主流技术不仅有机会应用于青少年,而且可能应用于各种环境中患有神经肌肉疾病的所有年龄段的儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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