How to encourage students continue learning English on podcast? The perspectives of stimulus-organism-response and interest driven creator theory

IF 3.5 Q1 EDUCATION & EDUCATIONAL RESEARCH
Min Chen, T. Chan, Y. Chen
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Abstract

Purpose Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus–organism–response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content richness [CR], self-directed learning [SDL] and situational interest [SI]) from a podcast English learning context on learners’ experience states (cognitive absorption [CA], pleasure [PL] and arousal [AR]) and their subsequent responses (continuance learning intention [CLI]). Design/methodology/approach Using 416 valid responses from five universities located in North Taiwan, data analysis is performed using a structural equation model. Findings The results show that most of the interest factor stimuli (CR, SDL and SI) have significant impacts on learners’ experiences (CA, PL and AR), which in turn affect their CLI. Practical implications The findings provide useful insights for English show podcasters and operators to invest in establishing learners’ interest factor and stimulating experiences to improve their CLI. Originality/value This paper contributes to a better understanding of students who use contextual factors of podcast English learning and how these factors influence their CLI via a framework of stimulus–organism–response and the IDC theory.
如何鼓励学生继续在播客上学习英语?刺激-有机体-反应与利益驱动创造者理论的视角
播客是一种新的移动语言学习技术应用。基于网络学习的刺激-有机体-反应模型和兴趣驱动创造者(IDC)理论,本研究旨在开发和测试一个整合的概念框架。本研究探讨了播客英语学习语境中的情境和环境刺激(内容丰富度[CR]、自主学习[SDL]和情境兴趣[SI])对学习者体验状态(认知吸收[CA]、愉悦[PL]和唤醒[AR])及其后续反应(继续学习意愿[CLI])的影响。设计/方法/方法采用来自台湾北部五所大学的416份有效问卷,采用结构方程模型进行数据分析。结果表明,大多数兴趣因素刺激(CR、SDL和SI)对学习者的体验(CA、PL和AR)有显著影响,进而影响学习者的CLI。实践启示本研究结果为英语节目主持人和经营者投资于建立学习者的兴趣因素和刺激体验以提高他们的英语学习能力提供了有益的见解。原创性/价值本文通过刺激-机体-反应和IDC理论的框架,有助于更好地理解使用播客英语学习语境因素的学生,以及这些因素如何影响他们的CLI。
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来源期刊
Interactive Technology and Smart Education
Interactive Technology and Smart Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.00
自引率
2.30%
发文量
30
期刊介绍: Interactive Technology and Smart Education (ITSE) is a multi-disciplinary, peer-reviewed journal, which provides a distinct forum to specially promote innovation and participative research approaches. The following terms are defined, as used in the context of this journal: -Interactive Technology refers to all forms of digital technology, as described above, emphasizing innovation and human-/user-centred approaches. -Smart Education "SMART" is used as an acronym that refers to interactive technology that offers a more flexible and tailored approach to meet diverse individual requirements by being “Sensitive, Manageable, Adaptable, Responsive and Timely” to educators’ pedagogical strategies and learners’ educational and social needs’. -Articles are invited that explore innovative use of educational technologies that advance interactive technology in general and its applications in education in particular. The journal aims to bridge gaps in the field by promoting design research, action research, and continuous evaluation as an integral part of the development cycle of usable solutions/systems.
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