The Player and the Avatar: Performing as Other

Q1 Arts and Humanities
A. Farris
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引用次数: 0

Abstract

Abstract:This article considers the ethics of identity play in game worlds. Although previous scholarship has examined the ways in which race, gender, and sexuality operate in game worlds, there has been a lack of attention to the way that disability identity also functions in these spaces. Seeking to highlight this omission as well as encourage disability-rights activists to rethink their long-standing opposition to simulation, the author of this article conducted a survey with sixty gamers of diverse backgrounds. This article shares the results of this survey as well as recommendations for future research on the ethics of avatar performances.
玩家与化身:扮演他人
摘要:本文探讨了游戏世界中身份游戏的伦理问题。尽管之前的学者已经研究了种族、性别和性行为在游戏世界中的运作方式,但却缺乏对残疾人身份在这些空间中的作用的关注。为了强调这一遗漏,并鼓励残疾人权利活动家重新思考他们长期以来对模拟的反对,本文作者对60名不同背景的玩家进行了调查。本文将分享本次调查的结果,以及对未来化身表演伦理研究的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Storytelling, Self, Society
Storytelling, Self, Society Arts and Humanities-Literature and Literary Theory
CiteScore
0.50
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0.00%
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