Does the Immediacy of Feedback Matter in Game-Based Classroom Management? Analysis of the Caught Being Good Game With Adolescent Students

IF 1.4 3区 心理学 Q3 EDUCATION, SPECIAL
Clare Bohan, C. McDowell, Sinéad Smyth
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引用次数: 3

Abstract

This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of students who follow class rules. Feedback was manipulated during the game to ascertain whether immediate visual feedback was always necessary. The CBGG was presented with and without immediate visual feedback across phases, using a multiple treatment reversal design. Intervention conditions were counterbalanced across two classrooms of mainstream adolescent students. Data were collected on academically engaged and disruptive behaviors. The CBGG was generally effective in targeting these behaviors in both classrooms, with some differential effects apparent for CBGG versions across classrooms. This provides further support for the use of the CBGG as a positive classroom management technique and as an alternative to the classic GBG. The findings also suggest that teachers may choose whether to use feedback or not during the CBGG, which may save them time and increase buy-in by incorporating an opportunity for some autonomy in game implementation.
在基于游戏的课堂管理中,反馈的即时性是否重要?青少年学生“被抓”游戏分析
本研究评估了两个青少年学生群体对“被抓到是好游戏”(CBGG)的使用情况,并在游戏过程中保持对反馈的关注。CBGG是群体应急干预良好行为游戏(GBG)的一种变体,是一种课堂管理干预,包括向遵守课堂规则的学生团队提供分数。我们在游戏过程中操纵反馈,以确定即时视觉反馈是否总是必要的。采用多重治疗逆转设计,CBGG在不同阶段有或没有即时视觉反馈。干预条件在两个班级的主流青少年学生之间是平衡的。收集了有关学业投入和破坏性行为的数据。CBGG在两个教室中都能有效地针对这些行为,但不同教室的CBGG版本的效果存在明显差异。这为CBGG作为一种积极的课堂管理技术以及作为经典GBG的替代方案提供了进一步的支持。研究结果还表明,教师可以在CBGG期间选择是否使用反馈,这可以节省他们的时间,并通过在游戏执行中加入一些自主权来增加购买量。
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来源期刊
CiteScore
4.90
自引率
14.30%
发文量
10
期刊介绍: ...offers sound, research-based principles of positive behavior support for use in school, home and community settings with people with challenges in behavioral adaptation. Regular features include empirical research; discussion, literature reviews, and conceptual papers; programs, practices, and innovations; forum; and media reviews.
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