Building an augmented reality system for consumption and production of hybrid gaming and storytelling

Pub Date : 2023-03-15 DOI:10.55612/s-5002-056-003
R. Ferdig, Enrico Gandolfi, Chris Lenart, Robert Clements
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Abstract

This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential.
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为混合游戏和故事的消费和生产构建增强现实系统
本文概述了增强现实(AR)如何支持游戏和娱乐体验。更重要的是,它描述了一个名为眩光的增强和虚拟现实平台的开发和开放访问的可用性,该平台可用于创建混合故事和游戏体验。在此过程中,它提供了我们如何从以消费为基础(教育者和学生接触AR内容)转向以生产为驱动(教育者和学生创造AR内容)的方法,以改善这种技术的教学和心理结果的见解。提供了具体的例子来说明这种潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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