EXAMINING INTEGERS-BASED MATH GAME CREATED BY A FOURTH GRADE STUDENT

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Ebru Aylar Çankaya, Esengül Yıldız, Cemre Cengiz
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引用次数: 1

Abstract

An integer-based mathematical game was the main subject of the study. The aim of this study was to analyse the mathematical content of the game which was developed by a fourth-grade student called Esin, and to examine the intuitive learning that develops through this game. The game was based on the addition of the positive or negative numbers won in each round. The integer is regarded as an abstract topic and is taught in secondary school. It is also regarded as a topic that students have difficulty in learning. However, in the case examined by this research, a fourth grader created an integer addition game using her own intuitive understandings and played it with three of her friends. This research was a case study focusing on the analysis of the game. The study group of the research was Esin and her three friends who played the game. Data was gathered in two stages. In the first stage Esin played the game with researchers and in the second stage Esin and her friends played the game together. All the games were recorded, and the observation form was used to record data. Descriptive analysis, which consists of two codes (cardinal or ordinal meaning), was carried out in data analysis. As a result of the study, it was seen that, Esin had defined negative and positive numbers over the idea of win / lose. Students were able to use both the cardinal and ordinal meanings of the number while playing the game. Cardinal meaning was usually established through the neutralization relation. Ordinal meaning was mostly used over positioning the number relative to zero. This research contributes to the literature on students' learning of integers at an early age. Keywords: cardinal meaning, educational games, intuitive learning, negative numbers, ordinal meaning, primary school students
一名四年级学生创建的基于积分的数学游戏探究
一个基于整数的数学游戏是这项研究的主要主题。本研究的目的是分析一位名叫Esin的四年级学生开发的游戏的数学内容,并考察通过该游戏开发的直观学习。这场比赛是根据每一轮获胜的正数或负数相加而成的。整数被认为是一个抽象的话题,在中学里教授。它也被认为是学生学习困难的一个话题。然而,在这项研究的案例中,一名四年级学生利用自己的直觉创造了一个整数加法游戏,并与她的三个朋友一起玩。这项研究是一个案例研究的重点分析的游戏。这项研究的研究小组是Esin和她的三个玩游戏的朋友。数据分两个阶段收集。在第一阶段,埃辛与研究人员一起玩游戏,在第二阶段,埃辛和她的朋友们一起玩游戏。所有比赛都被记录下来,并使用观察表记录数据。在数据分析中进行了描述性分析,该分析由两个代码(基数或序数)组成。研究结果表明,Esin在输赢的概念上定义了负数和正数。学生在玩游戏时能够同时使用数字的基数和序数。基本意义通常是通过中和关系建立起来的。序数的含义主要用于相对于零定位数字。这项研究有助于研究学生早期学习整数的文献。关键词:基本含义、教育游戏、直观学习、负数、序数、小学生
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来源期刊
Problems of Education in the 21st Century
Problems of Education in the 21st Century EDUCATION & EDUCATIONAL RESEARCH-
自引率
14.30%
发文量
50
期刊介绍: Problems of Education in the 21st Century is an international, periodical scientific journal publishing original research across the whole of education. The journal''s Editorial Board and staff are committed to building PEC into the leading scientific journal in its field by publishing articles of outstanding scientific quality that merit the attention and interest of the whole educational community.
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