IMPLEMENTASI 4 C DALAM PENDIDIKAN PANCASILA BERBASIS STEAM

Danang Prastyo, Tri Kumalasari, Samsiah Samsiah, Siti Lebar
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引用次数: 1

Abstract

21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creativity, critical, communication, cooperation. This is in line with Bloom's theory that creativity is the highest ability in the aspect of cognitive development. Therefore, it is important to give creativity to Early Childhood Education. The research method uses descriptive quantitative. Grand design with pretest and post test with 25 children as respondents. The results showed that there was a significant difference to 4K in children before receiving treatment and after receiving the STEAM method application. This study aims to test the effectiveness of STEAM in increasing 4K for children in learning PANCASILA during the pandemic. STEAM in its application cannot be separated from loosepart which can increase children's creativity. High creativity benchmarks are characterized by increased thinking skills, flexible thinking skills, original thinking skills and detailed thinking skills. The application of the STEAM method in the implementation of learning can improve children's abilities marked by being able to solve problems and being able to make relationships with the surrounding environment, especially knowledge in PANCASILA.
4 C的目的是基于STEAM的PANCASILA教育
21世纪的技能被称为4Cs,在印尼语中可以用缩写4K来记忆,即创造力、批判性、沟通和合作。这符合布鲁姆的理论,即创造力是认知发展方面的最高能力。因此,赋予幼儿教育创造性是非常重要的。研究方法采用描述性定量研究。大设计,包括前测和后测,25名儿童作为受访者。结果显示,儿童在接受治疗前和接受STEAM方法应用后的4K有显著差异。本研究旨在测试STEAM在疫情期间提高儿童学习PANCASILA的4K的有效性。STEAM在其应用中离不开可以增加儿童创造力的松散部分。高创造力基准的特点是思维能力增强、思维能力灵活、思维能力独到和思维能力细致。STEAM方法在学习中的应用可以提高儿童解决问题和与周围环境建立关系的能力,尤其是PANCASILA的知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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