VIRTUAL REALITY OR REALITY: CONTENT IS ALWAYS KEY TO ENJOYMENT, UNDERSTANDABILITY AND COMPREHENSION

Q2 Social Sciences
Steven Bauer, Sarah Fischbach, Alice Labban, Emilie M Fleck, A. Speth
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引用次数: 0

Abstract

ABSTRACT This article presents a new approach to bring virtual reality into the marketing classroom. Our study adds to the literature by testing two different types of virtual reality content and showing the importance of content in producing desired educational outcomes. We also extend past research by suggesting specific processes and resources for adapting virtual reality to the marketing curriculum. Virtual reality has not been widely applied to core marketing curriculum, particularly global marketing. The medium is especially suited to global marketing, since success in the area depends on understanding foreign environments. Our new approach uses two types of virtual reality videos, an educational video on South Sudan and advertisement for Toms Shoes, to teach global marketing concepts. We investigate the impact of this approach in a study with 100 students and find that the VR vs. non-VR format has a significantly positive impact on enjoyment. In addition, the Toms VR video scores significantly higher than the South Sudan VR video on enjoyment, content understandability, and comprehension. Our results point to the importance of content in creating educational materials in any format, and suggest a particular need to develop virtual reality materials which align with learning objectives in the marketing curriculum.
虚拟现实或现实:内容始终是享受、理解和理解的关键
本文提出了一种将虚拟现实引入营销课堂的新方法。我们的研究通过测试两种不同类型的虚拟现实内容来补充文献,并显示了内容在产生预期教育成果方面的重要性。我们也延伸过去的研究,建议具体的过程和资源,以适应虚拟现实的营销课程。虚拟现实尚未广泛应用于核心营销课程,特别是全球营销。这种媒介特别适合于全球营销,因为在该领域的成功取决于对外国环境的了解。我们的新方法使用两种类型的虚拟现实视频,一种是关于南苏丹的教育视频,另一种是汤姆斯鞋的广告,来教授全球营销概念。我们在对100名学生的研究中调查了这种方法的影响,发现VR与非VR格式对享受有显著的积极影响。此外,汤姆斯VR视频在享受、内容可理解性和理解力方面的得分明显高于南苏丹VR视频。我们的研究结果指出了内容在创建任何形式的教育材料中的重要性,并建议特别需要开发与营销课程学习目标一致的虚拟现实材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Marketing Education Review
Marketing Education Review Social Sciences-Education
CiteScore
3.10
自引率
0.00%
发文量
31
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