{"title":"Commentary: Teaching Games of Understanding (TGfU) coaching effects on Heart Rate among Malaysian and Indian Junior Hockey Players","authors":"S. Nathan","doi":"10.29245/2578-3025/2019/3.1151","DOIUrl":null,"url":null,"abstract":"Teaching Games for Understanding (TGfU) offers tactical-technical instruction is gaining international recognition for its ability to produce intelligent players via a problem-solving approach in game play such as hockey. However the effect of TGfU pedagogical approach through small side game play (SSG) towards physiology components of Heart Rate (HR) still takes a backseat compared to research on tactical decision making and skill execution that has been studied widely. SSG proposed in TGfU approach dwells around duration of game play (load), how fast the SSG game manouvers (intensity) and players cardiovascular fitness can be detected by HR tool and therefore HR crucial to be investigated. This quasi-experimental study investigated the effect of TGfU compared to skill mastery instruction, termed as Skill Drill Technical (SDT), among Malaysian and Indian elite junior hockey players in terms of SSG game play intensity via heart rate (HR) measurement at different points of game play. A total of n = 60 players with an average age of 15 ± 1.03 were selected via simple random technique from both countries involved in this study and assigned equally into groups, with 15 players per group for TGfU and for SDT across Malaysia and India. Gathered data were analysed using the ANOVA and ANCOVA techniques. There was significant higher warm-up HR bpm among players via TGfU compated to SDT across the two countries. Whereas HR bpm immediately after the 5 vs. 5 game play intervention and HR bpm after three minutes’ recovery, Indian players with TGfU recorded a higher and significant difference compared to SDT. However, in contrast, findings indicated no significant difference between these two instruction models among Malaysian player. Therefore, overall findings reiterated that TGfU is a useful approach for game play to enhance intensity and cardiac output through HR bpm measurement. In conclusion, future research can employ together HR and RPM (Borg Scale) or electronic device for more accurate reading coupled 6 sec and 15 sec HR readings. Future study, should too address the effect of TGfU on different variation of small sided game play intensity along skill execution and tactical decision making.","PeriodicalId":93019,"journal":{"name":"Journal of cardiology and cardiovascular sciences","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of cardiology and cardiovascular sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29245/2578-3025/2019/3.1151","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Teaching Games for Understanding (TGfU) offers tactical-technical instruction is gaining international recognition for its ability to produce intelligent players via a problem-solving approach in game play such as hockey. However the effect of TGfU pedagogical approach through small side game play (SSG) towards physiology components of Heart Rate (HR) still takes a backseat compared to research on tactical decision making and skill execution that has been studied widely. SSG proposed in TGfU approach dwells around duration of game play (load), how fast the SSG game manouvers (intensity) and players cardiovascular fitness can be detected by HR tool and therefore HR crucial to be investigated. This quasi-experimental study investigated the effect of TGfU compared to skill mastery instruction, termed as Skill Drill Technical (SDT), among Malaysian and Indian elite junior hockey players in terms of SSG game play intensity via heart rate (HR) measurement at different points of game play. A total of n = 60 players with an average age of 15 ± 1.03 were selected via simple random technique from both countries involved in this study and assigned equally into groups, with 15 players per group for TGfU and for SDT across Malaysia and India. Gathered data were analysed using the ANOVA and ANCOVA techniques. There was significant higher warm-up HR bpm among players via TGfU compated to SDT across the two countries. Whereas HR bpm immediately after the 5 vs. 5 game play intervention and HR bpm after three minutes’ recovery, Indian players with TGfU recorded a higher and significant difference compared to SDT. However, in contrast, findings indicated no significant difference between these two instruction models among Malaysian player. Therefore, overall findings reiterated that TGfU is a useful approach for game play to enhance intensity and cardiac output through HR bpm measurement. In conclusion, future research can employ together HR and RPM (Borg Scale) or electronic device for more accurate reading coupled 6 sec and 15 sec HR readings. Future study, should too address the effect of TGfU on different variation of small sided game play intensity along skill execution and tactical decision making.
教学游戏理解(TGfU)提供战术技术指导,通过在游戏中解决问题的方法(如曲棍球)培养聪明的球员的能力获得了国际认可。然而,与广泛研究的战术决策和技能执行的研究相比,通过小边游戏(SSG)的TGfU教学方法对心率(HR)生理成分的影响仍然处于次要地位。在TGfU方法中提出的SSG围绕游戏持续时间(负载),SSG游戏操作的速度(强度)和玩家心血管健康可以被HR工具检测到,因此HR至关重要。本准实验研究考察了TGfU与技能掌握教学(称为技能训练技术(SDT))在马来西亚和印度优秀青少年曲棍球运动员的SSG比赛强度方面的影响,通过测量比赛不同阶段的心率(HR)。通过简单的随机技术从参与本研究的两国共选择了n = 60名平均年龄为15±1.03岁的球员,并将其平均分配到小组中,在马来西亚和印度的TGfU和SDT中每组15名球员。收集的数据使用方差分析和方差分析技术进行分析。两国运动员通过TGfU进行的热身心率比SDT高得多。而在5 vs 5游戏干预后立即的心率bpm和3分钟恢复后的心率bpm,与SDT相比,TGfU的印度玩家记录了更高且显著的差异。然而,相比之下,研究结果表明,这两种教学模式在马来西亚球员中没有显著差异。因此,总体研究结果重申,TGfU是通过心率bpm测量提高游戏强度和心输出量的有用方法。总之,未来的研究可以将HR和RPM(博格量表)或电子设备结合使用,以获得更准确的6秒和15秒HR读数。在未来的研究中,还应进一步探讨TGfU对小方游戏强度随技术执行和战术决策变化的影响。