Innovation approaches and innovation logics: An empirical study on developing entertaining digital games

IF 3.7 3区 管理学 Q2 MANAGEMENT
Björn Remneland Wikhamn, Alexander Styhre
{"title":"Innovation approaches and innovation logics: An empirical study on developing entertaining digital games","authors":"Björn Remneland Wikhamn,&nbsp;Alexander Styhre","doi":"10.1111/caim.12573","DOIUrl":null,"url":null,"abstract":"<p>This paper sets out to analyse how game developers create entertaining digital games and, more precisely, what forms of innovation approaches they adopt and why. Based on an empirical study of Swedish game development studios, we conceptualize two different approaches to innovation: a more inward-oriented and developer-centric (i.e., closed) approach and a more outward-oriented and user-centric (i.e., open) approach. Given that the firms in this study are acting under similar contingencies while adopting very different innovation approaches, we introduce innovation logics as a theoretical concept to understand how founders and managers justify their choice of approach (i.e., open vs. closed). Inspired by the ‘orders of worth’ framework by Boltanski and Thévenot, we highlight two distinctive innovation logics—that is, a creative logic versus an iterative logic—that the interviewees draw on. This paper contributes to the open innovation literature by highlighting two forms of innovation approaches and explaining how and why they differ in terms of ‘openness’ in relation to the surrounding ecosystem.</p>","PeriodicalId":47923,"journal":{"name":"Creativity and Innovation Management","volume":null,"pages":null},"PeriodicalIF":3.7000,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity and Innovation Management","FirstCategoryId":"91","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/caim.12573","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MANAGEMENT","Score":null,"Total":0}
引用次数: 0

Abstract

This paper sets out to analyse how game developers create entertaining digital games and, more precisely, what forms of innovation approaches they adopt and why. Based on an empirical study of Swedish game development studios, we conceptualize two different approaches to innovation: a more inward-oriented and developer-centric (i.e., closed) approach and a more outward-oriented and user-centric (i.e., open) approach. Given that the firms in this study are acting under similar contingencies while adopting very different innovation approaches, we introduce innovation logics as a theoretical concept to understand how founders and managers justify their choice of approach (i.e., open vs. closed). Inspired by the ‘orders of worth’ framework by Boltanski and Thévenot, we highlight two distinctive innovation logics—that is, a creative logic versus an iterative logic—that the interviewees draw on. This paper contributes to the open innovation literature by highlighting two forms of innovation approaches and explaining how and why they differ in terms of ‘openness’ in relation to the surrounding ecosystem.

Abstract Image

创新途径与创新逻辑——基于娱乐性数字游戏开发的实证研究
本文旨在分析游戏开发商是如何创建娱乐性数字游戏的,更准确地说,他们采用了什么形式的创新方法以及为什么。基于对瑞典游戏开发工作室的实证研究,我们概念化了两种不同的创新方法:一种更内向、以开发者为中心(即封闭)的方法,另一种更外向、以用户为中心(如开放)的方法。鉴于本研究中的公司在采取非常不同的创新方法的同时,也在类似的突发事件下采取行动,我们引入创新逻辑作为一个理论概念,以了解创始人和管理者如何证明他们的方法选择(即开放与封闭)。受Boltanski和Thévenot的“价值顺序”框架的启发,我们强调了受访者所借鉴的两种独特的创新逻辑,即创造性逻辑和迭代逻辑。本文通过强调两种形式的创新方法,并解释它们在与周围生态系统的“开放性”方面的差异以及为什么不同,为开放创新文献做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
7.70
自引率
11.40%
发文量
57
期刊介绍: Creativity and Innovation Management bridges the gap between the theory and practice of organizing imagination and innovation. The journal''s central consideration is how to challenge and facilitate creative potential, and how then to embed this into results-oriented innovative business development. The creativity of individuals, coupled with structured and well-managed innovation projects, creates a sound base from which organizations may operate effectively within their inter-organizational and societal environment. Today, successful operations must go hand in hand with the ability to anticipate future opportunities. Therefore, a cultural focus and inspiring leadership are as crucial to an organization''s success as efficient structural arrangements and support facilities. This is reflected in the journal''s contents: -Leadership for creativity and innovation; the behavioural side of innovation management. -Organizational structures and processes to support creativity and innovation; interconnecting creative and innovative processes. -Creativity, motivation, work environment/creative climate and organizational behaviour, creative and innovative entrepreneurship. -Deliberate development of creative and innovative skills including the use of a variety of tools such as TRIZ or CPS. -Creative professions and personalities; creative products; the relationship between creativity and humour; arts and amp; humanities side of creativity.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信