Laplace-Based 3D Human Mesh Sequence Compression

IF 0.8 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Shuhan He, Xueming Li, Qiang Fu
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引用次数: 0

Abstract

Three-dimensional (3D) human mesh sequences obtained by 3D scanning equipment are often used in film and television, games, the internet, and other industries. However, due to the dense point cloud data obtained by 3D scanning equipment, the data of a single frame of a 3D human model is always large. Considering the different topologies of models between different frames, and even the interaction between the human body and other objects, the content of 3D models between different frames is also complex. Therefore, the traditional 3D model compression method always cannot handle the compression of the 3D human mesh sequence. To address this problem, we propose a sequence compression method of 3D human mesh sequence based on the Laplace operator, and test it on the complex interactive behavior of a soccer player bouncing the ball. This method first detects the mesh separation degree of the interactive object and human body, and then divides the sequence into a series of fragments based on the consistency of separation degrees. In each fragment, we employ a deformation algorithm to map keyframe topology to other frames, to improve the compression ratio of the sequence. Our work can be used for the storage of mesh sequences and mobile applications by providing an approach for data compression.
基于拉普拉斯的三维人体网格序列压缩
三维扫描设备获得的三维人体网格序列常用于影视、游戏、互联网等行业。然而,由于三维扫描设备获得的点云数据比较密集,使得三维人体模型的单帧数据量往往比较大。考虑到不同帧间模型拓扑结构的不同,甚至人体与其他物体之间的相互作用,不同帧间的三维模型内容也较为复杂。因此,传统的三维模型压缩方法总是不能处理三维人体网格序列的压缩。针对这一问题,提出了一种基于拉普拉斯算子的三维人体网格序列压缩方法,并在足球运动员弹跳球的复杂交互行为上进行了测试。该方法首先检测交互对象与人体的网格分离度,然后根据分离度的一致性将序列划分为一系列片段。在每个片段中,我们采用变形算法将关键帧拓扑映射到其他帧,以提高序列的压缩比。通过提供一种数据压缩方法,我们的工作可以用于网格序列的存储和移动应用程序。
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来源期刊
International Journal of Image and Graphics
International Journal of Image and Graphics COMPUTER SCIENCE, SOFTWARE ENGINEERING-
CiteScore
2.40
自引率
18.80%
发文量
67
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