From UbiComp to Universe—Moving Pervasive Computing Research Into Space Applications

IF 1.6 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
A. Ekblaw, Juliana Cherston, Fangzheng Liu, Irmandy Wicaksono, D. D. Haddad, V. Sumini, J. Paradiso
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引用次数: 0

Abstract

Humanity's burgeoning crewed and uncrewed presence in space is creating increasing opportunity for ideas and approaches gestated for terrestrial use to be adapted and deployed in space applications. To illustrate this from the perspective of the Pervasive Community, this article overviews a selection of recent and ongoing space-oriented projects in the MIT Media Lab's Responsive Environments Group, and chronicles the roots that most of them had in our prior Pervasive Computing research program. These projects involve wearables, smart fabrics, sensor networks, cross-reality systems, pervasive/reactive displays, microrobots, responsive space habitat interiors, and self-assembling systems for in-space infrastructure. Many of them have been tested in zero-gravity and suborbital flights, on the International Space Station, or will be deployed during an upcoming lunar mission. Assessed together, this portfolio of work points forward to the broad role that some of the tenets of Pervasive Computing (e.g., novel sensing technologies, “smart materials,” and best-in-class modern HCI infrastructure) will play in our near-term space future. This work marks an important inflection point in the space industry, where academic research experiments are rapidly maturing—on the scale of months, not years—to influence the products, tools, and human experiences in low earth orbit and beyond.
从UbiComp到宇宙——将普适计算研究推向太空应用
人类在太空中迅速发展的载人和非载人存在,为为为陆地用途孕育的想法和方法在太空应用中的适应和部署创造了越来越多的机会。为了从普及社区的角度说明这一点,本文概述了麻省理工学院媒体实验室响应环境小组最近和正在进行的一些面向空间的项目,并记录了其中大多数项目在我们之前的普及计算研究计划中的根本。这些项目涉及可穿戴设备、智能织物、传感器网络、跨现实系统、普及/反应式显示器、微型机器人、响应式太空栖息地内部以及太空基础设施的自组装系统。其中许多已经在国际空间站的零重力和亚轨道飞行中进行了测试,或者将在即将到来的月球任务中部署。综合评估,这一系列工作表明,普适计算的一些原则(例如,新型传感技术、“智能材料”和一流的现代HCI基础设施)将在我们近期的太空未来发挥广泛作用。这项工作标志着太空工业的一个重要转折点,在太空工业中,学术研究实验正在迅速成熟——以数月而非数年的规模——以影响近地轨道及其他地方的产品、工具和人类体验。
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来源期刊
IEEE Pervasive Computing
IEEE Pervasive Computing 工程技术-电信学
CiteScore
4.10
自引率
0.00%
发文量
47
审稿时长
>12 weeks
期刊介绍: IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.
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