A. Ekblaw, Juliana Cherston, Fangzheng Liu, Irmandy Wicaksono, D. D. Haddad, V. Sumini, J. Paradiso
{"title":"From UbiComp to Universe—Moving Pervasive Computing Research Into Space Applications","authors":"A. Ekblaw, Juliana Cherston, Fangzheng Liu, Irmandy Wicaksono, D. D. Haddad, V. Sumini, J. Paradiso","doi":"10.1109/MPRV.2023.3242667","DOIUrl":null,"url":null,"abstract":"Humanity's burgeoning crewed and uncrewed presence in space is creating increasing opportunity for ideas and approaches gestated for terrestrial use to be adapted and deployed in space applications. To illustrate this from the perspective of the Pervasive Community, this article overviews a selection of recent and ongoing space-oriented projects in the MIT Media Lab's Responsive Environments Group, and chronicles the roots that most of them had in our prior Pervasive Computing research program. These projects involve wearables, smart fabrics, sensor networks, cross-reality systems, pervasive/reactive displays, microrobots, responsive space habitat interiors, and self-assembling systems for in-space infrastructure. Many of them have been tested in zero-gravity and suborbital flights, on the International Space Station, or will be deployed during an upcoming lunar mission. Assessed together, this portfolio of work points forward to the broad role that some of the tenets of Pervasive Computing (e.g., novel sensing technologies, “smart materials,” and best-in-class modern HCI infrastructure) will play in our near-term space future. This work marks an important inflection point in the space industry, where academic research experiments are rapidly maturing—on the scale of months, not years—to influence the products, tools, and human experiences in low earth orbit and beyond.","PeriodicalId":55021,"journal":{"name":"IEEE Pervasive Computing","volume":"22 1","pages":"27-42"},"PeriodicalIF":1.6000,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Pervasive Computing","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MPRV.2023.3242667","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Humanity's burgeoning crewed and uncrewed presence in space is creating increasing opportunity for ideas and approaches gestated for terrestrial use to be adapted and deployed in space applications. To illustrate this from the perspective of the Pervasive Community, this article overviews a selection of recent and ongoing space-oriented projects in the MIT Media Lab's Responsive Environments Group, and chronicles the roots that most of them had in our prior Pervasive Computing research program. These projects involve wearables, smart fabrics, sensor networks, cross-reality systems, pervasive/reactive displays, microrobots, responsive space habitat interiors, and self-assembling systems for in-space infrastructure. Many of them have been tested in zero-gravity and suborbital flights, on the International Space Station, or will be deployed during an upcoming lunar mission. Assessed together, this portfolio of work points forward to the broad role that some of the tenets of Pervasive Computing (e.g., novel sensing technologies, “smart materials,” and best-in-class modern HCI infrastructure) will play in our near-term space future. This work marks an important inflection point in the space industry, where academic research experiments are rapidly maturing—on the scale of months, not years—to influence the products, tools, and human experiences in low earth orbit and beyond.
期刊介绍:
IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.