{"title":"Serious games may shape the future of accounting education by exploring hybrid skills","authors":"Luciano Bastos de Carvalho, J. D. O. Neto","doi":"10.1080/09639284.2022.2088241","DOIUrl":null,"url":null,"abstract":"ABSTRACT\n New technologies shape the market by requiring hybrid skills for accounting professionals. Serious games may help to prepare students by cultivating these skills. However, an improper game application may disrupt students’ skill development. A guide is necessary to avoid a disruptive scenario by making serious games a proper teaching methodology to ensure desired learning outcomes. Thus, this research aims to structure a valid holistic framework by integrating game-based learning, the theory of planned behavior, and experiential learning theory to potentialize the benefits of games and minimize their risks. The objective was achieved by designing a framework proposal and validating it with arguments from modern validation theory. This research shows the benefits of serious games and contributes to the accounting education field by adding a new validated framework that guides educators to explore the development of students’ hybrid skills.","PeriodicalId":46934,"journal":{"name":"Accounting Education","volume":"1 1","pages":""},"PeriodicalIF":2.3000,"publicationDate":"2022-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Accounting Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/09639284.2022.2088241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS, FINANCE","Score":null,"Total":0}
引用次数: 3
Abstract
ABSTRACT
New technologies shape the market by requiring hybrid skills for accounting professionals. Serious games may help to prepare students by cultivating these skills. However, an improper game application may disrupt students’ skill development. A guide is necessary to avoid a disruptive scenario by making serious games a proper teaching methodology to ensure desired learning outcomes. Thus, this research aims to structure a valid holistic framework by integrating game-based learning, the theory of planned behavior, and experiential learning theory to potentialize the benefits of games and minimize their risks. The objective was achieved by designing a framework proposal and validating it with arguments from modern validation theory. This research shows the benefits of serious games and contributes to the accounting education field by adding a new validated framework that guides educators to explore the development of students’ hybrid skills.
期刊介绍:
Now included in the Emerging Sources Citation Index (ESCI)! Accounting Education is a peer-reviewed international journal devoted to publishing research-based papers on key aspects of accounting education and training of relevance to practitioners, academics, trainers, students and professional bodies, particularly papers dealing with the effectiveness of accounting education or training. It acts as a forum for the exchange of ideas, experiences, opinions and research results relating to the preparation of students for careers in all walks of life for which accounting knowledge and understanding is relevant. In particular, for those whose present or future careers are in any of the following: business (for-profit and not-for-profit), public accounting, managerial accounting, financial management, corporate accounting, controllership, treasury management, financial analysis, internal auditing, and accounting in government and other non-commercial organizations, as well as continuing professional development on the part of accounting practitioners.