HuCETA: A Framework for Human-Centered Embodied Teamwork Analytics

IF 1.6 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
Vanessa Echeverría, Roberto Martínez-Maldonado, Lixiang Yan, Linxuan Zhao, Gloria Fernández-Nieto, D. Gašević, S. B. Shum
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引用次数: 3

Abstract

Collocated teamwork remains a pervasive practice across all professional sectors. Even though live observations and video analysis have been utilized for understanding embodied interaction of team members, these approaches are impractical for scaling up the provision of feedback that can promote developing high-performance teamwork skills. Enriching spaces with sensors capable of automatically capturing team activity data can improve learning and reflection. Yet, connecting the enormous amounts of data such sensors can generate with constructs related to teamwork remains challenging. This article presents a framework to support the development of human-centered embodied teamwork analytics by 1) enabling hybrid human–machine multimodal sensing; 2) embedding educators’ and experts’ knowledge into computational team models; and 3) generating human-driven data storytelling interfaces for reflection and decision making. This is illustrated through an in-the-wild study in the context of healthcare simulation, where predictive modeling, epistemic network analysis, and data storytelling are used to support educators and nursing teams.
hueta:以人为中心的团队合作分析框架
在所有专业领域,协同工作仍然是一种普遍的做法。尽管现场观察和视频分析已经被用来理解团队成员的具体互动,但这些方法对于扩大反馈的提供是不切实际的,而反馈可以促进发展高性能的团队合作技能。用能够自动捕获团队活动数据的传感器丰富空间可以改善学习和反思。然而,将这些传感器产生的大量数据与团队合作相关的结构联系起来仍然具有挑战性。本文提出了一个框架,通过1)实现混合人机多模态传感来支持以人为中心的嵌入团队分析的发展;2)将教育者和专家的知识嵌入到计算团队模型中;3)生成人类驱动的数据故事界面,用于反思和决策。这是通过医疗保健模拟上下文中的野外研究来说明的,其中使用预测建模、认知网络分析和数据讲故事来支持教育工作者和护理团队。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Pervasive Computing
IEEE Pervasive Computing 工程技术-电信学
CiteScore
4.10
自引率
0.00%
发文量
47
审稿时长
>12 weeks
期刊介绍: IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.
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