Taṭwīr Lu’bah al-Mugāmarah al-Lugah al-Arabiyyah SI UJE al-Qāimah ‘ala Android li Talāmīż al-Ṣaf al-Ṡāmin fi al-Madrasah al-Ṡānawiyyah.

Hafidah Hafidah, W. Lestari, M. Kholis, M. N. Huda
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引用次数: 0

Abstract

The implementation of Arabic learning activities at State Islamic Junior High School of 2 Jakarta, especially during the Covid-19 period, was carried out online or distance learning. But in addition, the problem faced is that the teacher uses the lecture method so that learning becomes boring because students are only listeners. As a result, it affects students' interest in teaching Arabic because it is considered monotonous. The purpose of this research is to developing the SI UJE Arabic Adventure Game based on Android and to find out its validity, practicality and effectiveness. This type of research is research and development with the ADDIE research model. The results of the validation questionnaire by media experts are 88% and material experts are 97% and both are in the very good category. Then the teacher's response was 92% and the students of grades 84 and 85 were 98% and 95% and all of them were in the very practical category. The test results for students in grade 84 are 100% and 88.8%, while for students in grade 85 are 100% and 83% are categorized as very effective.
塔阿瓦™Bah Al-Mugòmarah Al-Lugah Al-Arabiyah Si Uje Al-Quòimah-Android-Ala Li Talòmòmò········································································。
在雅加达2国伊斯兰初中开展阿拉伯语学习活动,特别是在新冠肺炎期间,是通过在线或远程学习进行的。但除此之外,面临的问题是,老师使用讲座的方法,使得学习变得无聊,因为学生只是听众。因此,它影响了学生对阿拉伯语教学的兴趣,因为它被认为是单调的。本研究的目的是开发基于安卓系统的SI UJE阿拉伯语冒险游戏,并了解其有效性、实用性和有效性。这类研究是ADDIE研究模式的研究和开发。媒体专家的验证问卷的结果为88%,材料专家的结果为97%,两者都属于非常好的类别。然后老师的回答是92%,84年级和85年级的学生分别是98%和95%,他们都属于非常实用的类别。84年级学生的测试结果分别为100%和88.8%,而85年级的测试结果为100%和83%,被归类为非常有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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