Foreign Language Teachers’ Perceptions after Gamified Classroom Practice

IF 0.4 Q4 LINGUISTICS
Jaume Batlle, Vicenta González
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引用次数: 0

Abstract

This study examines the perceptions and beliefs of thirteen teachers of foreign languages who have received specialized training in gamification and have put it into practice in the classroom. Specifically, the study analyses the impact of gamification in the three years following its introduction into their teaching practices. To gain insights into teachers’ perspectives and attitudes towards gamification, thirteen semi-structured interviews were conducted. The analysis of the interviews revealed that gamification is viewed by teachers as a motivating and collaborative strategy which can be challenging to implement in some courses but can be facilitated by certain key elements such as the use of narratives in the classroom. Additionally, teachers highlighted the need for more training in this new pedagogical strategy and the importance of collaborative planning of gamified experiences with colleagues. The value of this study lies in showing the impact of gamification on the perceptions of foreign language teachers in the medium term after its introduction into their classrooms.
游戏化课堂实践后外语教师的认知
本研究调查了13名接受过游戏化专业培训并在课堂上付诸实践的外语教师的认知和信念。具体而言,本研究分析了游戏化引入他们的教学实践后三年的影响。为了深入了解教师对游戏化的看法和态度,进行了13次半结构化访谈。对访谈的分析表明,教师认为游戏化是一种激励和合作的策略,在某些课程中实施起来可能很有挑战性,但某些关键因素可以促进游戏化,例如在课堂上使用叙事。此外,教师们强调了在这一新的教学策略方面进行更多培训的必要性,以及与同事合作规划游戏化体验的重要性。本研究的价值在于展示游戏化引入课堂后,在中期内对外语教师认知的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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