{"title":"Exploring the “Presence” of Prospective Teachers in the Virtual Reality Environment: A Qualitative Study","authors":"Murat Çoban, Alperen Kayserili","doi":"10.1080/07380569.2021.1911555","DOIUrl":null,"url":null,"abstract":"Abstract This study aimed to investigate the perception of “presence” of 43 prospective teachers participating in a virtual reality (VR) environment with an immersion function and to describe their opinions and experiences regarding the implementation process. The case study model, a qualitative research approach, was used. Participants experienced the VR environment using an HTC Vive device with an immersive feature. Qualitative data were collected through a structured interview form at the end of the application. Findings indicated that most participants provided positive perceptions regarding their VR experience. Additionally, the perceptions of participants were categorized into three main areas: technology, design, and individual characteristics. These categories and the participants’ experiences may contribute to the process of integrating VR systems into educational environments and developing novel VR applications.","PeriodicalId":45769,"journal":{"name":"COMPUTERS IN THE SCHOOLS","volume":"38 1","pages":"142 - 159"},"PeriodicalIF":1.2000,"publicationDate":"2021-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/07380569.2021.1911555","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"COMPUTERS IN THE SCHOOLS","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/07380569.2021.1911555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract This study aimed to investigate the perception of “presence” of 43 prospective teachers participating in a virtual reality (VR) environment with an immersion function and to describe their opinions and experiences regarding the implementation process. The case study model, a qualitative research approach, was used. Participants experienced the VR environment using an HTC Vive device with an immersive feature. Qualitative data were collected through a structured interview form at the end of the application. Findings indicated that most participants provided positive perceptions regarding their VR experience. Additionally, the perceptions of participants were categorized into three main areas: technology, design, and individual characteristics. These categories and the participants’ experiences may contribute to the process of integrating VR systems into educational environments and developing novel VR applications.
期刊介绍:
Under the editorship of D. LaMont Johnson, PhD, a nationally recognized leader in the field of educational computing, Computers in the Schools is supported by an editorial review board of prominent specialists in the school and educational setting. Material presented in this highly acclaimed journal goes beyond the “how we did it” magazine article or handbook by offering a rich source of serious discussion for educators, administrators, computer center directors, and special service providers in the school setting. Articles emphasize the practical aspect of any application, but also tie theory to practice, relate present accomplishments to past efforts and future trends, identify conclusions and their implications.