Augmented reality in the metaverse market: the role of multimodal sensory interaction

IF 5.9 3区 管理学 Q1 BUSINESS
Chongyang Chen, Kem Z. K. Zhang, Zhaofang Chu, Matthew Lee
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引用次数: 3

Abstract

PurposeIn the growing information systems (IS) literature on metaverse, augmented reality (AR) technology is regarded as a cornerstone of the metaverse which enables interaction services. Interaction has been identified as a core technology characteristic of metaverse shopping environments. Based on previous human–technology interaction research, the authors further explicate interaction to be multimodal sensory. The purpose of this study is thus to better understand the unique nature of interaction in AR technology and highlight the technology's benefits for shopping in metaverse spaces.Design/methodology/approachAn experiment has been conducted to empirically examine the authors' research model. The authors use the structural equation modeling (SEM) approach to analyze the collected data.FindingsThis study conceptualizes image, motion and touchscreen interactions as the three dimensions of multimodal sensory interaction, which can reflect visual-, kinesthetic- and haptic-based sensation stimulation. The authors' findings show that multimodal sensory interaction of AR activates consumers' intention to purchase via a psychological process. To delineate this psychological process, the authors use feelings-as-information theory to posit that experiential factors can influence cognitive factors. More specifically, multimodal sensory interaction is shown to increase multisensory experience and spatial presence, which can effectively reduce product uncertainty and information overload. The two outcomes have been considered to be key issues in online shopping environments.Originality/valueThis study is one of the first ones that shed light on the multimodal sensory peculiarity of AR interactions in the extant IS literature. The authors further highlight the benefits of AR in addressing major online shopping concerns about product uncertainty and information overload, which are largely overlooked by prior research. This study uses feelings-as-information theory to explain the impacts of AR interactions, which reveal the essential role of the experiential process in sensory-enabling technologies. This study enriches the existing theoretical frameworks that mostly focus on the cognitive process. The authors' findings about AR interactions provide noteworthy guidelines for the design of metaverse environments and extend the authors' understanding of how the metaverse may bring benefits beyond traditional online shopping settings.
元宇宙市场中的增强现实:多模态感官交互的作用
在越来越多的信息系统(IS)文献中,增强现实(AR)技术被认为是实现交互服务的元世界的基石。交互被认为是虚拟购物环境的核心技术特征。在前人对人机交互研究的基础上,作者进一步将人机交互解释为多模态的感官交互。因此,本研究的目的是为了更好地理解AR技术中交互的独特性,并强调该技术在虚拟空间购物中的好处。设计/方法/方法进行了一项实验,对作者的研究模型进行了实证检验。作者采用结构方程建模(SEM)方法对收集到的数据进行分析。本研究将图像、运动和触屏交互概念化为多模态感官交互的三个维度,可以反映基于视觉、运动和触觉的感觉刺激。研究结果表明,增强现实的多模态感官交互作用通过心理过程激活了消费者的购买意愿。为了描述这一心理过程,作者使用感觉即信息理论假设经验因素可以影响认知因素。更具体地说,多模态感官交互显示出增加多感官体验和空间存在,可以有效地减少产品的不确定性和信息过载。这两个结果被认为是在线购物环境中的关键问题。原创性/价值本研究是现有is文献中第一个阐明AR相互作用的多模态感官特性的研究之一。作者进一步强调了AR在解决网上购物对产品不确定性和信息过载的担忧方面的好处,这些问题在很大程度上被先前的研究所忽视。本研究运用感觉即信息理论来解释AR交互的影响,揭示了体验过程在感官激活技术中的重要作用。本研究丰富了现有的主要关注认知过程的理论框架。作者关于AR交互的发现为虚拟世界环境的设计提供了值得注意的指导方针,并扩展了作者对虚拟世界如何带来传统在线购物环境之外的好处的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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