Introduction: Toward Critical Game Design

IF 0.4 2区 艺术学 0 ARCHITECTURE
DESIGN ISSUES Pub Date : 2023-01-01 DOI:10.1162/desi_e_00702
James Malazita;Casey O'Donnell
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引用次数: 0

Abstract

This special issue addresses the epistemological, institutional, and political challenges of integrating critical games scholarship with game development practices and pedagogy. The featured essays help form a foundation for Critical Game Design and draw from intellectual traditions and debates not only from both game studies and game design, but from the classical design disciplines as well. We aim to build more connective tissue and collaboration between game design and the broader design disciplines, allowing space for research, scholarship, and creative work that drives the underlying epistemological core of the many spaces in which all designers find themselves educated and employed.
简介:走向批判性游戏设计
摘要本特刊探讨了将批判性游戏学术与游戏开发实践和教育学相结合的认识论、制度和政治挑战。特色文章有助于形成批判性游戏设计的基础,并借鉴了知识传统和辩论,不仅来自游戏研究和游戏设计,还来自经典设计学科。我们的目标是在游戏设计和更广泛的设计学科之间建立更多的连接组织和合作,为研究、学术和创造性工作提供空间,推动所有设计师接受教育和就业的许多空间的潜在认识论核心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
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