How to Get Away With Statistics: Gamification of Multivariate Statistics

IF 1.5 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Jacopo Di Iorio, S. Vantini
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引用次数: 6

Abstract

Abstract In this article, we discuss our attempt to teach applied statistics techniques typically taught in advanced courses, such as clustering and principal component analysis, to a non-mathematical educated audience. Considering the negative attitude and inclination toward mathematical disciplines of our students we introduce them to our topics using four different games. The four games are all user-centric, score-based arcade experiences intended to be played under the supervision of an instructor. They are developed using the Shiny web-based application framework for R. In every activity students have to follow the instructions and to interact with plots to minimize a score with a statistical meaning. No other knowledge than elementary geometry and Euclidean distance is required to complete the tasks. Results from a student questionnaire give us some confidence that the experience has benefited students, not only in terms of their ability to understand and use the explained methods but also regarding their confidence and overall satisfaction with the course. This fact suggests that these or similar activities could greatly improve the diffusion of statistical thinking at different levels of education.
如何摆脱统计:多元统计的游戏化
在这篇文章中,我们讨论了我们试图向非数学教育的受众教授高级课程中通常教授的应用统计技术,如聚类和主成分分析。考虑到学生对数学学科的消极态度和倾向,我们用四种不同的游戏向他们介绍我们的主题。这四款游戏都是以用户为中心,基于分数的街机体验,旨在指导玩家进行游戏。它们是使用Shiny的基于web的r应用程序框架开发的。在每个活动中,学生都必须遵循说明并与图表进行交互,以最小化具有统计意义的分数。完成这些任务只需要初等几何和欧氏距离知识。一份学生问卷调查的结果让我们有信心,这段经历使学生受益,不仅在他们理解和使用所解释的方法的能力方面,而且在他们对课程的信心和总体满意度方面。这一事实表明,这些或类似的活动可以极大地促进统计思维在不同教育水平上的传播。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Statistics and Data Science Education
Journal of Statistics and Data Science Education EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
3.90
自引率
35.30%
发文量
52
审稿时长
12 weeks
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