Language, Social Media and Ideologies: Translingual Englishes, Facebook and Authenticities

IF 0.9 Q3 EDUCATION & EDUCATIONAL RESEARCH
I. Irham
{"title":"Language, Social Media and Ideologies: Translingual Englishes, Facebook and Authenticities","authors":"I. Irham","doi":"10.1080/1358684X.2021.2023465","DOIUrl":null,"url":null,"abstract":"are a rich site for learning and discovery with our students. It provides the stimulus for a wide range of questions: What hardware and software is necessary to engage in such practice? How closely should student productions reflect their literary originals? How is creativity constrained and/or enabled by game design software? Is it necessary for teachers to learn coding? What happens to the boundaries between reading and writing during the game-design process? How does one assess such productions? Burn provides a timely and much-needed addition to the field, and does so in a way that leverages the knowledge English teachers already possess, while also pushing at the boundaries of new ways of thinking about narrative.","PeriodicalId":54156,"journal":{"name":"Changing English-Studies in Culture and Education","volume":"29 1","pages":"213 - 214"},"PeriodicalIF":0.9000,"publicationDate":"2022-02-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Changing English-Studies in Culture and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/1358684X.2021.2023465","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

are a rich site for learning and discovery with our students. It provides the stimulus for a wide range of questions: What hardware and software is necessary to engage in such practice? How closely should student productions reflect their literary originals? How is creativity constrained and/or enabled by game design software? Is it necessary for teachers to learn coding? What happens to the boundaries between reading and writing during the game-design process? How does one assess such productions? Burn provides a timely and much-needed addition to the field, and does so in a way that leverages the knowledge English teachers already possess, while also pushing at the boundaries of new ways of thinking about narrative.
语言、社交媒体和意识形态:翻译英语、Facebook和真实性
是一个丰富的网站,学习和发现我们的学生。它为一系列广泛的问题提供了刺激:从事这种实践需要什么样的硬件和软件?学生作品应该在多大程度上反映他们的文学原作?创造力是如何受到游戏设计软件的限制和/或推动的?教师有必要学习编程吗?在游戏设计过程中,阅读和写作之间的界限发生了什么变化?人们如何评价这样的作品?Burn为这个领域提供了一个及时且急需的补充,并且以一种利用英语教师已经拥有的知识的方式做到了这一点,同时也推动了对叙事的新思维方式的边界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Changing English-Studies in Culture and Education
Changing English-Studies in Culture and Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
1.60
自引率
25.00%
发文量
37
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书