Logical-mathematical game in the context of early education. A study about the Romanian preschool teachers

C. Petrovici, Geanina Havârneanu
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引用次数: 1

Abstract

In this paper, we intend to provide explanations for the fact that logical-mathematical games (a teaching method in which simulated procedures prevail and its goals are to build the capacity to understand the causal relations between actions and events, to develop logical reasoning, and to perform operations and logical deductions) have a lower recurrence in current educational activities, although their importance is well known. We have studied the hypothesis of a dependence between experience and use of the logical-mathematical game in daily teaching activities, t he hypothesis that the teacher who has already used logical-mathematical games is more flexible in adapting a teaching game to become a logical-mathematical game, t he hypothesis of teachers who have already used logical-mathematical games being more willing to apply this type of game to a wider variety of target groups, the hypothesis that there is a  direct connection between a teacher’s past experience with logical-mathematical games and his/her willingness to use a variety of resources and high professional standards in planning them. The research provides statistically significant evidence suggesting that only teachers with less experience/seniority in education appear more interested in using logical-mathematical games in daily teaching activities, and teachers who have experience with logical-mathematical games rely more on that very experience in planning teaching than on specialist reference. Additionally, educators with little interest in teaching mathematics itself had low capacity to do exercises that involve a high effort in teaching and limited willingness to conceive, design and implement complex projects.
早期教育背景下的逻辑数学游戏。一项关于罗马尼亚幼儿教师的研究
在本文中,我们打算解释这样一个事实,即逻辑数学游戏(一种以模拟程序为主导的教学方法,其目标是建立理解动作和事件之间因果关系的能力,发展逻辑推理,并进行运算和逻辑推理)在当前教育活动中的重复性较低,尽管它们的重要性是众所周知的。我们研究了逻辑数学游戏在日常教学活动中的体验和使用之间的依赖性假设,即已经使用过逻辑数学游戏的教师在将教学游戏改编为逻辑数学游戏方面更灵活,已经使用过逻辑数学游戏的教师更愿意将这种类型的游戏应用于更广泛的目标群体的假设,即教师过去使用逻辑数学游戏经验与他/她在规划游戏时使用各种资源和高专业标准的意愿之间存在直接联系的假设。这项研究提供了具有统计意义的证据,表明只有教育经验/资历较低的教师似乎对在日常教学活动中使用逻辑数学游戏更感兴趣,而有逻辑数学游戏经验的教师在规划教学时更依赖于这一经验,而不是专家参考。此外,对数学教学本身不感兴趣的教育工作者做涉及大量教学努力的练习的能力很低,构思、设计和实施复杂项目的意愿有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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