Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation

IF 3.4 2区 心理学 Q1 COMMUNICATION
Zien Ding, Qinxue Liu, Zongyuan Wang
{"title":"Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation","authors":"Zien Ding, Qinxue Liu, Zongyuan Wang","doi":"10.1080/15213269.2022.2158348","DOIUrl":null,"url":null,"abstract":"ABSTRACT Video games have become an integral part of people’s daily life. Though detrimental outcomes of negative game factors have been demonstrated across previous studies, the effects of prevalently-exist positive game factors, for example, prosociality and cooperation, remain unclear. This study examined the effects of positive game factors in violent video games on aggressive behavior by exploring prosociality and cooperation. Based on the General Learning Model, Experiment 1 examined the effect of prosociality on aggressive behavior and the mediating role of perceived violence in the game. Experiment 2 examined the relation between cooperation in violent video games and aggressive behavior, the mediating role of hostile interpretation bias, and the moderating role of the game result. The results of Experiment 1 showed that prosociality did not influence aggressive behavior. The results of Experiment 2 showed that cooperation decreased aggressive behavior. Additionally, Experiment 2 also found that the hostile interpretation bias mediated the relation between cooperation and aggressive behavior, and win/lose results moderate the relationship between cooperation and aggressive behavior. Considering the questions raised by post hoc sensitivity analysis, future studies could investigate the effects of positive game factors in violent video games on aggressive behavior with a larger sample size.","PeriodicalId":47932,"journal":{"name":"Media Psychology","volume":null,"pages":null},"PeriodicalIF":3.4000,"publicationDate":"2022-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Media Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1080/15213269.2022.2158348","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 1

Abstract

ABSTRACT Video games have become an integral part of people’s daily life. Though detrimental outcomes of negative game factors have been demonstrated across previous studies, the effects of prevalently-exist positive game factors, for example, prosociality and cooperation, remain unclear. This study examined the effects of positive game factors in violent video games on aggressive behavior by exploring prosociality and cooperation. Based on the General Learning Model, Experiment 1 examined the effect of prosociality on aggressive behavior and the mediating role of perceived violence in the game. Experiment 2 examined the relation between cooperation in violent video games and aggressive behavior, the mediating role of hostile interpretation bias, and the moderating role of the game result. The results of Experiment 1 showed that prosociality did not influence aggressive behavior. The results of Experiment 2 showed that cooperation decreased aggressive behavior. Additionally, Experiment 2 also found that the hostile interpretation bias mediated the relation between cooperation and aggressive behavior, and win/lose results moderate the relationship between cooperation and aggressive behavior. Considering the questions raised by post hoc sensitivity analysis, future studies could investigate the effects of positive game factors in violent video games on aggressive behavior with a larger sample size.
暴力电子游戏能减少攻击性吗?亲社会与合作的作用
摘要电子游戏已经成为人们日常生活中不可或缺的一部分。尽管在之前的研究中已经证明了消极游戏因素的有害结果,但普遍存在的积极游戏因素的影响,例如亲社会性和合作,仍不清楚。本研究通过探究亲社会性和合作性,考察了暴力电子游戏中积极游戏因素对攻击行为的影响。基于一般学习模型,实验1考察了亲社会性对攻击行为的影响以及感知暴力在游戏中的中介作用。实验2考察了暴力电子游戏中的合作与攻击行为之间的关系、敌意解释偏见的中介作用以及游戏结果的调节作用。实验1的结果表明,亲社会性对攻击行为没有影响。实验2的结果表明,合作减少了攻击行为。此外,实验2还发现,敌意解释偏差介导了合作与攻击行为之间的关系,输赢结果调节了合作与侵略行为之间的联系。考虑到事后敏感性分析提出的问题,未来的研究可以通过更大的样本量来调查暴力电子游戏中积极游戏因素对攻击行为的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Media Psychology
Media Psychology Multiple-
CiteScore
8.60
自引率
7.10%
发文量
30
期刊介绍: Media Psychology is an interdisciplinary journal devoted to publishing theoretically-oriented empirical research that is at the intersection of psychology and media communication. These topics include media uses, processes, and effects. Such research is already well represented in mainstream journals in psychology and communication, but its publication is dispersed across many sources. Therefore, scholars working on common issues and problems in various disciplines often cannot fully utilize the contributions of kindred spirits in cognate disciplines.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信