How NOT to create a digital media scholarship platform: the history of the Sophie 2.0 project

IASSIST quarterly Pub Date : 2019-02-22 DOI:10.29173/IQ926
Jasmine Kirby
{"title":"How NOT to create a digital media scholarship platform: the history of the Sophie 2.0 project","authors":"Jasmine Kirby","doi":"10.29173/IQ926","DOIUrl":null,"url":null,"abstract":"Since the mid-2000s digital platforms have emerged to take advantage of the capabilities of new technology to incorporate media content, tell nonlinear stories, and reinvent the book for the 21st century. Sophie 1.0, from the University of Southern California, the Institute for the Future of the Book (IFB), and computer scientists based in Europe, was an attempt to create a multimedia editing, reading, and publishing platform. Sophie 2.0 was an international collaboration between the University of Southern California and Astea Solutions in Bulgaria to rewrite Sophie 1.0 in the Java programming language. This research will explore how the Sophie 2.0 project was unable to become a viable and wellmaintained open source product despite receiving over a million dollars in funding from the Mellon Foundation. Problems included the technological difficulty of creating an easy-to-use but completely customizable open source multimedia e-publishing platform, which was also compounded by competing visions over what this project was to be. Stakeholders did not demand a deliverable that actually worked. Funders seemed willing to overlook weaknesses in early releases for a more encompassing, if impractical, project. The computer scientists wanted to add the most features possible while, the IFB and USC Institute for Multimedia Literacy focused on creating a product based on the values of a future they hoped to create. Understanding what went wrong with Sophie 2.0 can help us understand how to create better digital media scholarship tools and to start much needed discussions about failure in the digital humanities.  ","PeriodicalId":84870,"journal":{"name":"IASSIST quarterly","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-02-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IASSIST quarterly","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29173/IQ926","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Since the mid-2000s digital platforms have emerged to take advantage of the capabilities of new technology to incorporate media content, tell nonlinear stories, and reinvent the book for the 21st century. Sophie 1.0, from the University of Southern California, the Institute for the Future of the Book (IFB), and computer scientists based in Europe, was an attempt to create a multimedia editing, reading, and publishing platform. Sophie 2.0 was an international collaboration between the University of Southern California and Astea Solutions in Bulgaria to rewrite Sophie 1.0 in the Java programming language. This research will explore how the Sophie 2.0 project was unable to become a viable and wellmaintained open source product despite receiving over a million dollars in funding from the Mellon Foundation. Problems included the technological difficulty of creating an easy-to-use but completely customizable open source multimedia e-publishing platform, which was also compounded by competing visions over what this project was to be. Stakeholders did not demand a deliverable that actually worked. Funders seemed willing to overlook weaknesses in early releases for a more encompassing, if impractical, project. The computer scientists wanted to add the most features possible while, the IFB and USC Institute for Multimedia Literacy focused on creating a product based on the values of a future they hoped to create. Understanding what went wrong with Sophie 2.0 can help us understand how to create better digital media scholarship tools and to start much needed discussions about failure in the digital humanities.  
如何不创建数字媒体奖学金平台:Sophie 2.0项目的历史
自2000年代中期以来,数字平台已经出现,利用新技术的能力融入媒体内容,讲述非线性故事,并为21世纪重塑书籍。来自南加州大学、图书未来研究所(IFB)和欧洲计算机科学家的Sophie 1.0试图创建一个多媒体编辑、阅读和出版平台。Sophie 2.0是南加州大学和保加利亚Astea Solutions的一项国际合作,旨在用Java编程语言重写Sophie 1.0。这项研究将探讨Sophie 2.0项目如何在获得梅隆基金会超过100万美元的资助后,仍无法成为一个可行且维护良好的开源产品。问题包括创建一个易于使用但完全可定制的开源多媒体电子发布平台的技术困难,这也因对该项目的愿景存在竞争而加剧。利益相关者并不要求提供真正有效的交付成果。资助者似乎愿意忽略早期版本中的弱点,以实现一个更具包容性(如果不切实际的话)的项目。计算机科学家们希望添加尽可能多的功能,而IFB和南加州大学多媒体素养研究所则专注于基于他们希望创造的未来价值创造产品。了解Sophie 2.0的问题可以帮助我们了解如何创建更好的数字媒体学术工具,并就数字人文学科的失败展开急需的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信