An ERP study on novel word learning in an immersive virtual reality context

IF 2.4 1区 文学 Q1 LINGUISTICS
Lu Jiao, Mengrui Zhu, Zijie Xu, Guanzhu Zhou, John W. Schwieter, Cong Liu
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引用次数: 0

Abstract

In this behavioral and electrophysiological study, we compare novel word learning, particularly lexical form acquisition, in an immersive virtual reality (VR) context with a picture-word (PW) association context. We also test whether inhibitory control and age of second language acquisition (L2 AoA) have modulating effects. Chinese speakers of L2 English learned two sets of German words, one set in each of the contexts. Behavioral performance from a subsequent recognition task indicated that responses to VR-learned words were faster than PW-leaned words. ERPs revealed that VR-learned words elicited more negative N100 and N200 waveforms than PW-learned words. Moreover, a significant relationship between L2 AoA and N200 amplitude was observed for VR-learned words. Taken together, the results suggest that the multi-sensory, interactive experience simulated by an immersive VR context has a positive effect on early lexical form acquisition of novel words.
沉浸式虚拟现实环境下新词学习的ERP研究
在这项行为和电生理研究中,我们比较了在沉浸式虚拟现实(VR)上下文中的新单词学习,特别是词汇形式获取和图片单词(PW)关联上下文。我们还测试了抑制性控制和第二语言习得年龄(L2-AoA)是否具有调节作用。说二语英语的中国人学习了两组德语单词,每组一个。后续识别任务的行为表现表明,对VR学习的单词的反应比PW学习的单词更快。ERPs显示,VR学习的单词比PW学习的单词引发更多的负N100和N200波形。此外,对于VR学习的单词,L2 AoA和N200振幅之间存在显著关系。总之,研究结果表明,沉浸式虚拟现实环境模拟的多感官互动体验对小说单词的早期词汇形式习得有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.90
自引率
16.70%
发文量
86
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