{"title":"Non-metric digital reconstruction of Roman mosaics excavated in the city of Ravenna (Italy)","authors":"M. Monti, G. Maino","doi":"10.4995/VAR.2018.7227","DOIUrl":null,"url":null,"abstract":"During the excavations carried out in summer 2011 in Piazza Anita Garibaldi in Ravenna, during construction of the new underground waste containers, five rooms decorated with mosaic floors were found, probably dating back to the early Roman Empire (1st-2ndcentury AD). The mosaics were removed for restoration and musealisation, however –given the size of the large lacunae-it would not be possible to reintegrate them in a traditional restoration without creating arbitrary reconstructions. Therefore, we opted for a digital reconstruction of the lacunae, attempting virtual restoration hypotheses for the recovered mosaics. Subsequently, it was possible to grasp the trend of the figuration and how it could have appeared in the past. The characteristics of many mosaics, such as the symmetry and the repetition of geometric patterns, make them suitable for both a simulated integration and are construction by the analogies of the pattern. As a matter of fact, we used simple and easily accessible software to perform this work. The purpose of this digital workflow was to give an example of virtual processing useful for conservators and restorers, as well as for scholars (archaeologists, art historians, etc.) that can be carried out without specific information technology expertise and computer skills. After the images were acquired digitally, we were able to proceed with the reconstruction of the floor, by taking into account the geometric motifs that make up the mosaic assembly and that made the recomposition the most reliable. The virtual restoration also provides the opportunity of simulating the type of integration and the colour so that scholars, restorers and conservators may evaluate the final appearance of the work and the different aesthetic choices. The virtual restoration is finally considered an essential tool for the enhancement of cultural heritage.Highlights:An example of virtual restoration is presented relevant to Roman mosaics recently found in Ravenna (Italy).A simulated integration by the analogies of the geometric patterns present in the mosaics allows a reliable reconstruction.Virtual restoration results in a useful tool for enhancement, knowledge and improvement of understanding of mosaics by the general public.","PeriodicalId":44206,"journal":{"name":"Virtual Archaeology Review","volume":"1 1","pages":""},"PeriodicalIF":1.6000,"publicationDate":"2018-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Archaeology Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4995/VAR.2018.7227","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHAEOLOGY","Score":null,"Total":0}
引用次数: 3
Abstract
During the excavations carried out in summer 2011 in Piazza Anita Garibaldi in Ravenna, during construction of the new underground waste containers, five rooms decorated with mosaic floors were found, probably dating back to the early Roman Empire (1st-2ndcentury AD). The mosaics were removed for restoration and musealisation, however –given the size of the large lacunae-it would not be possible to reintegrate them in a traditional restoration without creating arbitrary reconstructions. Therefore, we opted for a digital reconstruction of the lacunae, attempting virtual restoration hypotheses for the recovered mosaics. Subsequently, it was possible to grasp the trend of the figuration and how it could have appeared in the past. The characteristics of many mosaics, such as the symmetry and the repetition of geometric patterns, make them suitable for both a simulated integration and are construction by the analogies of the pattern. As a matter of fact, we used simple and easily accessible software to perform this work. The purpose of this digital workflow was to give an example of virtual processing useful for conservators and restorers, as well as for scholars (archaeologists, art historians, etc.) that can be carried out without specific information technology expertise and computer skills. After the images were acquired digitally, we were able to proceed with the reconstruction of the floor, by taking into account the geometric motifs that make up the mosaic assembly and that made the recomposition the most reliable. The virtual restoration also provides the opportunity of simulating the type of integration and the colour so that scholars, restorers and conservators may evaluate the final appearance of the work and the different aesthetic choices. The virtual restoration is finally considered an essential tool for the enhancement of cultural heritage.Highlights:An example of virtual restoration is presented relevant to Roman mosaics recently found in Ravenna (Italy).A simulated integration by the analogies of the geometric patterns present in the mosaics allows a reliable reconstruction.Virtual restoration results in a useful tool for enhancement, knowledge and improvement of understanding of mosaics by the general public.
期刊介绍:
Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.