Open Problem-Based Learning (OPBL) Scenario on 2D Text Animation Using Polya Approach

Rahmania Sri Untari, Vevy Liansari, Firdaus Su’udiah
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引用次数: 4

Abstract

Abstract: Animation, with its various roles, has become a crucial technology of science. The roles of OPBL is to provide students with opportunities to exercise creative thinking, express critical ideas, build collaboration skill and use technology which will add their value at workplace as well as in real life. The research is conducted to compare students’ problem-solving skill before they received OPBL treatment and after they did. The research was conducted using the quasi-experiment method. Paired sample t-test examination was used to analyze the data. The research suggested that there is a significant difference in the students' problem-solving skill before they received OPBL treatment and after they did, and that the difference is highly influenced by the syntax or learning model scenario. Cooperative learning made student group learning more structured in alignment with the learning topic assigned.
基于问题的开放式学习(OPBL)场景在二维文本动画中的应用
摘要:动画以其各种各样的作用,已经成为一门重要的科学技术。OPBL的角色是为学生提供锻炼创造性思维,表达批判性思想,建立协作技能和使用技术的机会,这将增加他们在工作场所和现实生活中的价值。本研究是为了比较学生在接受OPBL治疗前和治疗后的问题解决能力。采用准实验方法进行研究。数据分析采用配对样本t检验。研究表明,学生在接受OPBL治疗前和治疗后的问题解决能力存在显著差异,且这种差异受句法或学习模式情景的高度影响。合作学习使学生的小组学习更加结构化,与指定的学习主题保持一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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