Expanding the Technology Acceptance Model (TAM) to Consider Teachers Needs and Concerns in the Design of Educational Technology (EdTAM)

Q1 Social Sciences
Thomas B. Frøsig
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引用次数: 0

Abstract

While technological innovations are designed with the users in mind, this same design approach—designing technology to enhance the students’ learning experience—often falls short of acceptance with teachers and educators. This paper suggests a theoretical model with which EdTech can be designed to enhance the adoption of technology among teachers. At its core, the Educational Technology Acceptance Model (EdTAM) utilizes a double-user scenario, focusing on both the needs and concerns of teachers as well as the needs of students. As a result, a proof of concept in the form of an educational game designed in strict accordance with the EdTAM Model is presented. Thus showing that the theoretical model can be transferred into the design of a real-world product. A further study testing the effect of the model and the produced games acceptance rate with teachers is planned to support the theoretical model with empirical data.
扩展技术接受模型(TAM)以考虑教师在教育技术设计中的需求和关注点
虽然技术创新在设计时考虑到用户,但同样的设计方法——设计技术以增强学生的学习体验——往往不被教师和教育工作者所接受。本文提出了一个理论模型,可以用来设计教育技术,以提高教师对技术的采用。教育技术接受模型(EdTAM)的核心是采用双用户方案,既关注教师的需求,也关注学生的需求。因此,本文提出了一个严格按照EdTAM模型设计的教育游戏形式的概念证明。从而表明理论模型可以转移到现实世界产品的设计中。为了用实证数据支持理论模型,我们计划进一步研究测试模型的效果和生成的游戏在教师中的接受率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
0.00%
发文量
352
审稿时长
12 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of technology enhanced learning. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Software / Distributed Systems -Knowledge Management -Semantic Web -MashUp Technologies -Platforms and Content Authoring -New Learning Models and Applications -Pedagogical and Psychological Issues -Trust / Security -Internet Applications -Networked Tools -Mobile / wireless -Electronics -Visualisation -Bio- / Neuroinformatics -Language /Speech -Collaboration Tools / Collaborative Networks
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