Assessing design buildability through virtual reality from the perspective of construction students

IF 1.9 Q3 ENGINEERING, CIVIL
D. Samarasinghe, I. Piri
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引用次数: 5

Abstract

PurposeThe purpose of this paper is to evaluate the impact of visual models on the ability of construction students to assess design buildability.Design/methodology/approachThe study engaged 45 construction students from one selected tertiary education institute in New Zealand. The data collection process involved meeting the students face-to-face and demonstrating the VR model to them, after which the students completed an online questionnaire and assessed design buildability using both 2D drawing and virtual reality (VR) models. To make this assessment, the participants considered a residential earth building modelled to promote sustainable building features. The assessment process required the participants to evaluate the design buildability of the same building design using a 2D drawing and a 3D VR model.FindingsThe study found that VR models have significant advantages for assessing design buildability. Students measured 16.80% higher average buildability with the 3D VR model compared to the 2D drawing. The participants in the evaluation felt that the visual model significantly improved the comprehensibility of complex designs, which helped identify and manage design buildability (overall, 83% of participants strongly supported this).Originality/valueThe paper showed construction digitisation such as VR, augmented reality and building information modelling is highly cooperative as it can easily be made available for online learning. Thus, the findings support construction educators use online-based VR learning to promote efficient teaching of design buildability to students.
从建筑专业学生的角度通过虚拟现实评估设计的可构建性
目的探讨视觉模型对建筑专业学生评价设计可建造性能力的影响。设计/方法/方法该研究涉及45名来自新西兰一所高等教育学院的建筑系学生。数据收集过程包括与学生面对面会面并向他们展示VR模型,之后学生完成在线问卷调查,并使用2D绘图和虚拟现实(VR)模型评估设计的可构建性。为了进行评估,参与者考虑了一个住宅土楼模型,以促进可持续建筑的特点。评估过程要求参与者使用2D图纸和3D VR模型来评估同一建筑设计的设计可建造性。研究发现,VR模型在评估设计可建造性方面具有显著优势。与2D图纸相比,学生们使用3D VR模型测量的平均可建性高出16.80%。评估的参与者认为可视化模型显著地提高了复杂设计的可理解性,这有助于识别和管理设计的可构建性(总体而言,83%的参与者强烈支持这一点)。论文显示,建筑数字化,如虚拟现实,增强现实和建筑信息模型是高度合作的,因为它可以很容易地用于在线学习。因此,研究结果支持建筑教育者使用基于在线的VR学习来促进对学生的设计可建造性的有效教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.30
自引率
9.10%
发文量
41
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