Familiarity and Overcoming of Uncanny Valley towards Computer-Generated Imagery Characters in Malaysian Film

IF 0.1 0 ART
Ahmad Azaini Abdul Manaf, Fatihah Ismail, M. Arshad, Sungpil Lee
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Abstract

Recently, the idea of the uncanny valley has drawn interest in robotics and other scientific circles and popular culture. Several scholars have discussed its implications and reactions towards human-like robots. However, only several previous studies examined overcoming the uncanny valley for realistic looking computer-generated actors in films and animation. This seeks to examine the familiarity of participants with the use of digital characters as actors. This paper explains how computer-generated imagery (CGI) was used to create actors in Malaysian films, the uncanny valley characteristics that may affect the audience’s attention. The researcher has chosen visual stimuli consisting of 1 genuine human character and 1 less humanlike subject. A self-administered survey (n = 127) with sample film footage and photos were delivered online via email and social networks to responders. Surprisingly, based on the data, the human resemblance of the humanlike characters was substantially higher than expected. This research concluded that the artificial CGI characters had higher perceived eeriness if the character was highly familiar to the audience. As a result, the digital actor’s replacement an impression of eeriness and disbelief, which confirms the uncanny valley theory.
对马来西亚电影中计算机生成图像人物的熟悉与克服
最近,恐怖谷的概念引起了机器人、其他科学圈和流行文化的兴趣。一些学者已经讨论了它对类人机器人的影响和反应。然而,之前只有几项研究调查了电影和动画中逼真的电脑生成演员如何克服恐怖谷。这是为了检验参与者对使用数字角色作为演员的熟悉程度。本文解释了如何使用计算机生成图像(CGI)来创造马来西亚电影中的演员,恐怖谷特征可能会影响观众的注意力。研究人员选择了由一个真正的人类角色和一个不太像人类的对象组成的视觉刺激。一项自我管理的调查(n = 127)包括电影片段和照片样本,通过电子邮件和社交网络在线发送给应答者。令人惊讶的是,基于这些数据,类人角色的人类相似性大大高于预期。这项研究的结论是,如果这个角色是观众非常熟悉的,那么人工CGI角色就会有更高的可怖感。因此,数字演员的替代给人一种怪异和难以置信的印象,这证实了恐怖谷理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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