{"title":"Design Considerations in Developing an Augmented Reality Learning Environment for Engaging Students in Covariational Reasoning","authors":"Otman Jaber, Osama Swidan, Michael N. Fried","doi":"10.3991/ijet.v18i11.38923","DOIUrl":null,"url":null,"abstract":"This study reports on findings of two design cycles of augmented reality environment intended to engage high school students in covariational reasoning. The study used a designed-based research method to develop and improve the learning environment. In this report, we present the initial design and discuss how it promoted students' engagement at elementary levels of covariation. Following this first cycle, we introduced a redesigned learning environment. We provide evidence of how the new design in the second cycle promoted students' engagement at advanced levels of covariational reasoning. Six groups of three 15- to 17-year-old students participated in the research. Using AR headsets, each group carried out two activities well-suited, in principle, to covariational reasoning. The students' interactions were video-recorded, and the theory of semiotic representation was used to analyze the degree of their engagement in covariational reasoning. The design emphasized multiple representations generally, and the compatibility between the explored phenomenon and its mathematical representations, specifically. Findings show that the design considerations in the second design cycle significantly improved the students' engagement at different levels of covariation, including advanced levels. \n \nKeywords—covariational reasoning, representations, design principles","PeriodicalId":47933,"journal":{"name":"International Journal of Emerging Technologies in Learning","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Emerging Technologies in Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3991/ijet.v18i11.38923","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
This study reports on findings of two design cycles of augmented reality environment intended to engage high school students in covariational reasoning. The study used a designed-based research method to develop and improve the learning environment. In this report, we present the initial design and discuss how it promoted students' engagement at elementary levels of covariation. Following this first cycle, we introduced a redesigned learning environment. We provide evidence of how the new design in the second cycle promoted students' engagement at advanced levels of covariational reasoning. Six groups of three 15- to 17-year-old students participated in the research. Using AR headsets, each group carried out two activities well-suited, in principle, to covariational reasoning. The students' interactions were video-recorded, and the theory of semiotic representation was used to analyze the degree of their engagement in covariational reasoning. The design emphasized multiple representations generally, and the compatibility between the explored phenomenon and its mathematical representations, specifically. Findings show that the design considerations in the second design cycle significantly improved the students' engagement at different levels of covariation, including advanced levels.
Keywords—covariational reasoning, representations, design principles
期刊介绍:
This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of technology enhanced learning. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Software / Distributed Systems -Knowledge Management -Semantic Web -MashUp Technologies -Platforms and Content Authoring -New Learning Models and Applications -Pedagogical and Psychological Issues -Trust / Security -Internet Applications -Networked Tools -Mobile / wireless -Electronics -Visualisation -Bio- / Neuroinformatics -Language /Speech -Collaboration Tools / Collaborative Networks