A literature review of Iranian publications on video game localization between 2009 and 2022

Q1 Arts and Humanities
Alireza Vahedi Kakhki
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引用次数: 1

Abstract

Although video game localization has lately attracted the attention of researchers, with many papers and books being devoted to this practice, it is still an underdeveloped area of Translation Studies research in Iran. The present study provides a literature review of research carried out in Iran on video game localization since 2009 to address this gap. The reviews revealed that studies on Iranian game localization fall into translational, social, cultural and political, and historical categories. The review also showed that the translational aspect is the most explored area followed by social, cultural and political, and historical aspects. The historical aspect has received the least attention in the literature, specifically in academic publications. This paper offers potential areas for future research on game localization in Iran in each aspect.
2009年至2022年伊朗电子游戏本地化出版物的文献综述
尽管电子游戏本地化最近引起了研究人员的注意,有许多论文和书籍致力于这一实践,但在伊朗,这仍然是翻译研究的一个不发达领域。本研究提供了自2009年以来在伊朗进行的电子游戏本地化研究的文献综述,以解决这一差距。评论显示,关于伊朗游戏本土化的研究分为翻译、社会、文化和政治以及历史等几个类别。该综述还显示,翻译方面是探索最多的领域,其次是社会、文化和政治以及历史方面。在文献中,特别是在学术出版物中,历史方面受到的关注最少。本文从各个方面提出了未来伊朗游戏本土化研究的潜在领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Internationalization and Localization
Journal of Internationalization and Localization Social Sciences-Linguistics and Language
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6
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