Riccardo Porreca, Vasiliki Geropanta, Karen Abril, D. Giordanelli
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引用次数: 0
Abstract
Τhis paper explores the role of gaming as a learning tool in the design disciplines, and suggests a methodology of work that bridges urban planning with virtually reconstructed environments. Building on the growing body of literature at the intersection of gaming, learning, and urban planning, the paper analyzes the simulation of the city of Rome in the video game Assassin's Creed and argues on the reliability of its morphology in relation to the real city. In this way, the paper confirms the didactic outcomes in the passage from the real city to the digital one, allowing for the creation of a theoretical and empirical reflection on the method to use it in an educational setting. As such, the paper builds on the idea of how gaming offers a disembodied experience of the city arguing about its didactic and social impact on a new generation of ‘smart learners’.
期刊介绍:
CIRES-IT, e-ISSN 2239-4303, provides a forum for the exchange and sharing of know-how in the areas of Digitalization and Multimedia Technologies and Information & Communication Technology (ICT) in support of Cultural and environmental Heritage (CH) documentation, preservation and fruition. It publishes comprehensive reviews on specific fields, regular research papers and short communications in a timely fashion. The Journal aim is to encourage scientists to publish their experimental results and theoretical work in a comprehensive way. Restrictions on the length of papers is negotiable with the Editors. There are, in addition, other features that this Journal encourages: Electronic files regarding the full details of theoretical derivations, detailed experimental results, high-resolution renderings, short video animations and audio/video documentaries can be deposited as supplementary material to support the article.