{"title":"The Role-playing Self: Virtual Ethnography Study of K-Pop Fans’ Idol-roleplaying and Self-identity in Twitter","authors":"Mashita Phitaloka Fandia Purwaningtyas, Tabina Azalia Oktara","doi":"10.24329/aspikom.v8i1.1216","DOIUrl":null,"url":null,"abstract":"The phenomenon of K-pop idol-roleplaying is on the rise in social media platform, particularly Twitter, among Indonesian youth. Idol-roleplaying refers to the activity where users or role-players create an account under the name and using the identity of their favorite idol, and then using it to interact with other role-players or other fans based on the image and plot that the role-player has determined. This phenomenon evokes question in regards to the identity performed by users or role-players under the veil of their idol’s identity, to the extent of how they interact with fellow role-players using that particular roleplay account. Hence, this research is significant in studying the idol-roleplaying phenomenon and the self-identity performance of fans, particularly in the context of Indonesian youth’s culture. This research is conducted with virtual ethnography method, involving eight role-players as informants. Initial findings highlight the performativity and identity play perform by role-players.","PeriodicalId":31734,"journal":{"name":"Jurnal Aspikom","volume":"68 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Aspikom","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24329/aspikom.v8i1.1216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The phenomenon of K-pop idol-roleplaying is on the rise in social media platform, particularly Twitter, among Indonesian youth. Idol-roleplaying refers to the activity where users or role-players create an account under the name and using the identity of their favorite idol, and then using it to interact with other role-players or other fans based on the image and plot that the role-player has determined. This phenomenon evokes question in regards to the identity performed by users or role-players under the veil of their idol’s identity, to the extent of how they interact with fellow role-players using that particular roleplay account. Hence, this research is significant in studying the idol-roleplaying phenomenon and the self-identity performance of fans, particularly in the context of Indonesian youth’s culture. This research is conducted with virtual ethnography method, involving eight role-players as informants. Initial findings highlight the performativity and identity play perform by role-players.