The Role-playing Self: Virtual Ethnography Study of K-Pop Fans’ Idol-roleplaying and Self-identity in Twitter

Mashita Phitaloka Fandia Purwaningtyas, Tabina Azalia Oktara
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引用次数: 1

Abstract

The phenomenon of K-pop idol-roleplaying is on the rise in social media platform, particularly Twitter, among Indonesian youth. Idol-roleplaying refers to the activity where users or role-players create an account under the name and using the identity of their favorite idol, and then using it to interact with other role-players or other fans based on the image and plot that the role-player has determined. This phenomenon evokes question in regards to the identity performed by users or role-players under the veil of their idol’s identity, to the extent of how they interact with fellow role-players using that particular roleplay account. Hence, this research is significant in studying the idol-roleplaying phenomenon and the self-identity performance of fans, particularly in the context of Indonesian youth’s culture. This research is conducted with virtual ethnography method, involving eight role-players as informants. Initial findings highlight the performativity and identity play perform by role-players.
角色扮演自我:推特中K-Pop粉丝的偶像角色扮演与自我认同的虚拟人种学研究
韩国流行偶像角色扮演现象在印尼年轻人的社交媒体平台上呈上升趋势,尤其是推特。偶像角色扮演是指用户或角色扮演者以自己喜爱的偶像的名字和身份创建一个账号,然后根据自己确定的形象和情节,与其他角色扮演者或其他粉丝进行互动的活动。这种现象引发了关于用户或角色扮演者在其偶像身份的面纱下所扮演的身份的问题,以及他们如何使用特定的角色扮演帐户与其他角色扮演者互动。因此,本研究对于研究偶像角色扮演现象和粉丝的自我认同表现具有重要意义,特别是在印尼青年文化背景下。本研究采用虚拟人种志方法,以8位角色扮演者为调查对象。最初的研究结果强调了角色扮演的表演性和身份扮演。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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30
审稿时长
24 weeks
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