Interfacing AlphaGo: Embodied play, object agency, and algorithmic drama.

IF 2.9 2区 社会学 Q1 HISTORY & PHILOSOPHY OF SCIENCE
Social Studies of Science Pub Date : 2023-10-01 Epub Date: 2023-09-27 DOI:10.1177/03063127231191284
Philippe Sormani
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引用次数: 2

Abstract

For decades, playing Go at a professional level has counted among those things that, in Dreyfus's words, 'computers still can't do'. This changed dramatically in early March 2016, at the Four Seasons Hotel in Seoul, South Korea, when AlphaGo, the most sophisticated Go program at the time, beat Lee Sedol, an internationally top-ranked Go professional, by four games to one. A documentary movie has captured and crafted the unfolding drama and, since AlphaGo's momentous win, the drama has been retold in myriad variations. Yet the exhibition match as a technology demonstration-in short, the 'AlphaGo show'-has not received much scrutiny in STS, notwithstanding or precisely because of all the media frenzy, game commentary, and 'AI' expertise in its wake. This article therefore revisits the second game's 'move 37', its surprise delivery by AlphaGo on stage, and the subsequent line of commentary by the attending experts, initiated by the news-receipt token 'ooh'. Drawing upon a reflexive video analysis, the article explicates the Go move's scenic intelligibility-its embodied delivery as part of the technology demonstration-as the contingent result of intricate 'human/machine interfacing'. For mainstream media to report on AlphaGo's 'superhuman intelligence', it both relied upon and effaced such interfacing work. In turn, the article describes and discusses how 'object agency' and 'algorithmic drama' both trade on skillfully embodied play as a pivotal interfacing practice, informing the exhibition match from within its livestream broadcast.

接口AlphaGo:体现游戏、对象代理和算法戏剧。
几十年来,用德雷福斯的话来说,在职业水平上下围棋一直是“计算机仍然做不到”的事情之一。2016年3月初,在韩国首尔四季酒店,情况发生了巨大变化,当时最复杂的围棋项目AlphaGo以四比一的优势击败了国际顶级围棋职业选手Lee Sedol。一部纪录片捕捉并精心制作了这部正在上演的戏剧,自AlphaGo取得重大胜利以来,这部戏剧被改编成了无数种变体。然而,这场表演赛作为一场技术演示,简而言之,就是“AlphaGo秀”,在STS中并没有受到太多的审查,尽管或者正是因为媒体的狂热、游戏评论和“人工智能”的专业知识。因此,本文回顾了第二场比赛的“第37步”,AlphaGo在舞台上的惊喜表演,以及随后由新闻接收令牌“哦”发起的与会专家的评论。根据反射性视频分析,文章阐述了围棋动作的场景可理解性——作为技术演示的一部分,它的具体交付是复杂的“人机接口”的偶然结果。主流媒体报道AlphaGo的“超人智慧”,既依赖又抹杀了这种界面工作。反过来,文章描述并讨论了“对象代理”和“算法戏剧”是如何将巧妙体现的戏剧作为一种关键的接口实践,从直播中为表演赛提供信息的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Social Studies of Science
Social Studies of Science 管理科学-科学史与科学哲学
CiteScore
5.70
自引率
6.70%
发文量
45
审稿时长
>12 weeks
期刊介绍: Social Studies of Science is an international peer reviewed journal that encourages submissions of original research on science, technology and medicine. The journal is multidisciplinary, publishing work from a range of fields including: political science, sociology, economics, history, philosophy, psychology social anthropology, legal and educational disciplines. This journal is a member of the Committee on Publication Ethics (COPE)
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