Using a group game increases preschoolers' step count

IF 2.9 2区 心理学 Q1 PSYCHOLOGY, CLINICAL
Alexandra N. Mercado Baez, Tyler-Curtis C. Elliott, Kevin M. Ayres
{"title":"Using a group game increases preschoolers' step count","authors":"Alexandra N. Mercado Baez,&nbsp;Tyler-Curtis C. Elliott,&nbsp;Kevin M. Ayres","doi":"10.1002/jaba.1023","DOIUrl":null,"url":null,"abstract":"<p>Children should engage in at least 60 min of physical activity daily to develop or maintain healthy habits (Centers for Disease Control and Prevention, 2021a). Previous research suggests that contingent attention is a powerful tool for increasing moderate to vigorous physical activity. In this study, the researchers examined the effects of a group game on steps per minute at recess in an inclusive classroom with preschoolers. The researcher taught the game called the T-Rex game in which the game rules (chasing students who were moving) involved contingencies for natural attention to follow moderate to vigorous physical activity. The results showed a functional relation between step count and the group game in which students engaged in higher step counts when the group game was in place than during baseline. These findings extend other work by demonstrating that contingent attention embedded in group games can increase step count.</p>","PeriodicalId":14983,"journal":{"name":"Journal of applied behavior analysis","volume":"57 1","pages":"194-203"},"PeriodicalIF":2.9000,"publicationDate":"2023-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jaba.1023","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of applied behavior analysis","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jaba.1023","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
引用次数: 0

Abstract

Children should engage in at least 60 min of physical activity daily to develop or maintain healthy habits (Centers for Disease Control and Prevention, 2021a). Previous research suggests that contingent attention is a powerful tool for increasing moderate to vigorous physical activity. In this study, the researchers examined the effects of a group game on steps per minute at recess in an inclusive classroom with preschoolers. The researcher taught the game called the T-Rex game in which the game rules (chasing students who were moving) involved contingencies for natural attention to follow moderate to vigorous physical activity. The results showed a functional relation between step count and the group game in which students engaged in higher step counts when the group game was in place than during baseline. These findings extend other work by demonstrating that contingent attention embedded in group games can increase step count.

Abstract Image

使用小组游戏可以增加学龄前儿童的步数。
儿童应至少参加60 每天至少进行一次体育活动,以养成或保持健康的习惯(美国疾病控制与预防中心,2021a)。先前的研究表明,偶然注意力是增加适度到剧烈体育活动的有力工具。在这项研究中,研究人员调查了在一个有学龄前儿童的包容性教室里,小组游戏对课间休息时每分钟步数的影响。研究人员教授了一种名为霸王龙游戏的游戏,在该游戏中,游戏规则(追逐正在移动的学生)涉及自然注意力的偶然性,以进行适度到剧烈的体育活动。结果显示,步数与小组游戏之间存在函数关系,在小组游戏中,学生的步数比基线时更高。这些发现扩展了其他研究,证明小组游戏中的偶然注意力可以增加步数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of applied behavior analysis
Journal of applied behavior analysis PSYCHOLOGY, CLINICAL-
CiteScore
5.80
自引率
20.70%
发文量
61
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信