Adaptive Sampling for Sound Propagation.

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chakravarty R Alla Chaitanya, John M Snyder, Keith Godin, Derek Nowrouzezahrai, Nikunj Raghuvanshi
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引用次数: 9

Abstract

Precomputed sound propagation samples acoustics at discrete scene probe positions to support dynamic listener locations. An offline 3D numerical simulation is performed at each probe and the resulting field is encoded for runtime rendering with dynamic sources. Prior work place probes on a uniform grid, requiring high density to resolve narrow spaces. Our adaptive sampling approach varies probe density based on a novel "local diameter" measure of the space surrounding a given point, evaluated by stochastically tracing paths in the scene. We apply this measure to layout probes so as to smoothly adapt resolution and eliminate undersampling in corners, narrow corridors and stairways, while coarsening appropriately in more open areas. Coupled with a new runtime interpolator based on radial weights over geodesic paths, we achieve smooth acoustic effects that respect scene boundaries as both the source or listener move, unlike existing visibility-based solutions. We consistently demonstrate quality improvement over prior work at fixed cost.

声音传播的自适应采样。
预先计算的声音传播样本声学在离散的场景探头位置,以支持动态听众的位置。在每个探针处执行脱机3D数值模拟,并对结果字段进行编码,以便使用动态源进行运行时渲染。先前的工作场所在一个均匀的网格上探测,需要高密度来解决狭窄的空间。我们的自适应采样方法根据给定点周围空间的一种新的“局部直径”测量来改变探针密度,通过随机跟踪场景中的路径来评估。我们将此措施应用于布局探头,以便在角落、狭窄走廊和楼梯处平滑地适应分辨率并消除欠采样,而在更开阔的区域进行适当的粗化。与现有的基于可见性的解决方案不同,我们结合了基于测地线路径上径向权重的新的运行时插值器,在声源或听者移动时实现了尊重场景边界的平滑声学效果。我们始终如一地以固定成本证明质量优于先前的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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