The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study

IF 3.4 Q2 NEUROSCIENCES
Venera Gashaj , Laura C. Dapp , Dragan Trninic , Claudia M. Roebers
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引用次数: 15

Abstract

We examined the relation between different kinds of play behavior (video games, exergames, board games) in kindergarten (T1) and components of executive function (EF; inhibition, switching, verbal and visuospatial updating) in kindergarten and second grade (T1 and T2). Ninety-seven children participated in this longitudinal study. Parents were asked to complete a questionnaire regarding children's play behavior, reporting frequency, duration, and game type. The results indicate that play behavior is associated with EF development in children; however, only exergames, electronic puzzle games, and board games predicted EF at T2. Additionally, the time spent on electronic games was negatively related to visuospatial updating at T1 but did not predict EF at T2. The results support further investigation of a potential link between board game and exergame play behavior and EF development.

视频游戏、练习游戏和棋盘游戏对幼儿园和二年级儿童执行功能的影响:一项探索性的纵向研究
我们研究了幼儿园(T1)不同类型的游戏行为(视频游戏、练习游戏、棋盘游戏)与执行功能成分(EF)之间的关系;抑制、转换、语言和视觉空间更新)在幼儿园和二年级(T1和T2)。97名儿童参与了这项纵向研究。家长被要求填写一份关于儿童游戏行为、报告频率、持续时间和游戏类型的问卷。结果表明,游戏行为与儿童英语发展相关;然而,只有游戏、电子益智游戏和桌游预测了EF为T2。此外,花在电子游戏上的时间与T1时的视觉空间更新负相关,但与T2时的EF不相关。研究结果支持进一步研究桌游和游戏行为与EF发展之间的潜在联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.30
自引率
6.10%
发文量
22
审稿时长
65 days
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